Outside the virtual screen: A tangible character for computer break

Sy Chyi Wang, Jin Yuan Chern, Chung-Ping Young, Wei Hsin Teng, Xiao Yi Xiong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Prolonged-sitting computer use has contributed to certain unhealthy symptoms such as visual impairment and musculoskeletal disorders. To help reduce the health risk and promote healthier computer use, researchers have devoted a lot of time and effort developing user-friendly computer stretch/ massage programs for prolonged-sitting computer users. However, computer users also expressed their concern on long-term adoption of the programs. Therefore, this study aimed to develop and bring a proposed 3D character from the virtual world (in computer break software) to the real world. This study designed, developed and actually produced a “tangible” 3D character with 3D printing technology, which could be touched, held, and interacted with real time. A microcontroller, consisting a central processing unit (CPU), was pre-programmed to adjust for the ON duration of red, yellow and green LEDs light color to sense computer users’ working status via ultrasonic sensor. A quantitative questionnaire survey was used to collect users’ evaluation along with a face-to-face interview to solicit in-depth feedback of user experience. The prototypes were tested with 10 volunteer undergraduate students followed by a series of modifications. The overall satisfaction reached a high score of 4.68 (based on a 5-point Likert scale). Generally they thought the Daniel was useful to alert user’s sitting duration in front of computer and they would be willing to recommend it to friends. Currently a more robust evaluation with more participants is under way. The next issue will be the impact of the created interactive device on users’ working efficiency and task performance.

Original languageEnglish
Title of host publicationHCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings
EditorsConstantine Stephanidis
PublisherSpringer Verlag
Pages583-587
Number of pages5
ISBN (Print)9783319587493
DOIs
Publication statusPublished - 2017 Jan 1
Event19th International Conference on Human-Computer Interaction, HCI International 2017 - Vancouver, Canada
Duration: 2017 Jul 92017 Jul 14

Publication series

NameCommunications in Computer and Information Science
Volume713
ISSN (Print)1865-0929

Other

Other19th International Conference on Human-Computer Interaction, HCI International 2017
CountryCanada
CityVancouver
Period17-07-0917-07-14

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

Fingerprint Dive into the research topics of 'Outside the virtual screen: A tangible character for computer break'. Together they form a unique fingerprint.

  • Cite this

    Wang, S. C., Chern, J. Y., Young, C-P., Teng, W. H., & Xiong, X. Y. (2017). Outside the virtual screen: A tangible character for computer break. In C. Stephanidis (Ed.), HCI International 2017 - Posters Extended Abstracts - 19th International Conference, HCI International 2017, Proceedings (pp. 583-587). (Communications in Computer and Information Science; Vol. 713). Springer Verlag. https://doi.org/10.1007/978-3-319-58750-9_81