Parallel implementation of ray-tracing algorithm on the intel delta parallel computer

Tong-Yee Lee, C. S. Raghavendra, John B. Nicholas

Research output: Contribution to journalConference article

Abstract

Ray tracing is one of the computer graphics techniques used to render high quality images. Ray tracing complex scenes can require large amounts of CPU time and memory storage. In this paper, we present a parallel implementation of ray tracing algorithm on the Intel Delta parallel computer. Two key issues of efficient implementation are load balancing and database distribution. In our database distribution, one part of database is duplicated on each processor and the remaining part is evenly distributed among groups of processors. We balance load among processors by distributing subimages to processors in a global fashion based on previous workload requests.

Original languageEnglish
Pages (from-to)688-692
Number of pages5
JournalIEEE Symposium on Parallel and Distributed Processing - Proceedings
Publication statusPublished - 1995 Jan 1
EventProceedings of the IEEE 9th International Parallel Processing Symposium - Santa Barbara, CA, USA
Duration: 1995 Apr 251995 Apr 28

All Science Journal Classification (ASJC) codes

  • Engineering(all)

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