TY - GEN
T1 - Play and pray
T2 - 5th Annual IEEE International Games Innovations Conference, IGIC 2013
AU - Kaburuan, Emil R.
AU - Chen, Chien Hsu
PY - 2013
Y1 - 2013
N2 - Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users' experiences inside the religious site in Second Life.
AB - Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users' experiences inside the religious site in Second Life.
UR - http://www.scopus.com/inward/record.url?scp=84893529282&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893529282&partnerID=8YFLogxK
U2 - 10.1109/IGIC.2013.6659171
DO - 10.1109/IGIC.2013.6659171
M3 - Conference contribution
AN - SCOPUS:84893529282
SN - 9781479912445
T3 - IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC
SP - 97
EP - 104
BT - 2013 IEEE International Games Innovation Conference, IGIC 2013
PB - IEEE Computer Society
Y2 - 23 September 2013 through 25 September 2013
ER -