Play and pray: Spiritual enlightenment in virtual worlds

Emil R. Kaburuan, Chien Hsu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Second Life as one of Massively Multiplayer Online Role-Playing Games (MMORPGs) allowed users to create things. One of the areas is religion. USATODAY and the Christian Post reported that Leaders of Christian, Jewish and Muslim sites estimate about 1,000 avatars teleport into churches, synagogues or mosques on a regular basis while hundreds more list themselves with Buddhist, Pagan, Wiccan and other groups [1, 2]. This study explored users' experiences inside the religious site in Second Life.

Original languageEnglish
Title of host publication2013 IEEE International Games Innovation Conference, IGIC 2013
PublisherIEEE Computer Society
Pages97-104
Number of pages8
ISBN (Print)9781479912445
DOIs
Publication statusPublished - 2013
Event 5th Annual IEEE International Games Innovations Conference, IGIC 2013 - Vancouver, BC, Canada
Duration: 2013 Sept 232013 Sept 25

Publication series

NameIEEE Consumer Electronics Society's International Games Innovations Conference, IGIC
ISSN (Print)2166-6741
ISSN (Electronic)2166-675X

Other

Other 5th Annual IEEE International Games Innovations Conference, IGIC 2013
Country/TerritoryCanada
CityVancouver, BC
Period13-09-2313-09-25

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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