TY - JOUR
T1 - Promoting Intercultural competence in a learning activity supported by virtual reality technology
AU - Shadiev, Rustam
AU - Xueying, Wang
AU - Huang, Yueh Min
N1 - Publisher Copyright:
© 2020, Athabasca University.
PY - 2020
Y1 - 2020
N2 - Virtual reality (VR) technology makes it possible to create an authentic virtual environment that benefits immersive learning. We designed an intercultural learning activity and applied VR technology to support it. Then, we investigated students' perceptions of the learning activity, VR technology, and intercultural competence (IC) development during learning. Students from China and Uzbekistan participated in the activity, in which a pragmatic mixed-methods approach was used. The data were collected through student reports, three questionnaires, and interviews, and then analyzed. Three main findings were obtained. First, 13 items related to perception of the learning activity were revealed. When compared with earlier studies, new items were found, including presence, immersion, and authentic cultural experience. Second, the results showed that the participants intended to continue using VR technology, were satisfied with intercultural learning supported by VR technology, and felt that the technology confirmed their expectations. Third, the results showed that intercultural learning supported by VR technology helped facilitate IC development. Based on these results, we discuss implications and offer suggestions for educators and researchers.
AB - Virtual reality (VR) technology makes it possible to create an authentic virtual environment that benefits immersive learning. We designed an intercultural learning activity and applied VR technology to support it. Then, we investigated students' perceptions of the learning activity, VR technology, and intercultural competence (IC) development during learning. Students from China and Uzbekistan participated in the activity, in which a pragmatic mixed-methods approach was used. The data were collected through student reports, three questionnaires, and interviews, and then analyzed. Three main findings were obtained. First, 13 items related to perception of the learning activity were revealed. When compared with earlier studies, new items were found, including presence, immersion, and authentic cultural experience. Second, the results showed that the participants intended to continue using VR technology, were satisfied with intercultural learning supported by VR technology, and felt that the technology confirmed their expectations. Third, the results showed that intercultural learning supported by VR technology helped facilitate IC development. Based on these results, we discuss implications and offer suggestions for educators and researchers.
UR - http://www.scopus.com/inward/record.url?scp=85090977227&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85090977227&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85090977227
SN - 1492-3831
VL - 21
SP - 157
EP - 174
JO - International Review of Research in Open and Distance Learning
JF - International Review of Research in Open and Distance Learning
IS - 3
ER -