TY - JOUR
T1 - RoleNet
T2 - Movie analysis from the perspective of social networks
AU - Weng, Chung Yi
AU - Chu, Wei Ta
AU - Wu, Ja Ling
N1 - Funding Information:
Manuscript received December 13, 2007; revised October 06, 2008. Current version published January 16, 2009. This work was supported in part by the National Science Council of Taiwan under Grants NSC97-2221-E-194-050, NSC 97-2221-E-002-181-MY3, NSC 97-2622-E-002-010-CC2, and NSC 96-2622-E-002-002. The associate editor coordinating the review of this manuscript and approving it for publication was Dr. Jiebo Luo.
PY - 2009/2
Y1 - 2009/2
N2 - With the idea of social network analysis, we propose a novel way to analyze movie videos from the perspective of social relationships rather than audiovisual features. To appropriately describe role's relationships in movies, we devise a method to quantify relations and construct role's social networks, called RoleNet. Based on RoleNet, we are able to perform semantic analysis that goes beyond conventional feature-based approaches. In this work, social relations between roles are used to be the context information of video scenes, and leading roles and the corresponding communities can be automatically determined. The results of community identification provide new alternatives in media management and browsing. Moreover, by describing video scenes with role's context, social-relation-based story segmentation method is developed to pave a new way for this widely-studied topic. Experimental results show the effectiveness of leading role determination and community identification. We also demonstrate that the social-based story segmentation approach works much better than the conventional tempo-based method. Finally, we give extensive discussions and state that the proposed ideas provide insights into context-based video analysis.
AB - With the idea of social network analysis, we propose a novel way to analyze movie videos from the perspective of social relationships rather than audiovisual features. To appropriately describe role's relationships in movies, we devise a method to quantify relations and construct role's social networks, called RoleNet. Based on RoleNet, we are able to perform semantic analysis that goes beyond conventional feature-based approaches. In this work, social relations between roles are used to be the context information of video scenes, and leading roles and the corresponding communities can be automatically determined. The results of community identification provide new alternatives in media management and browsing. Moreover, by describing video scenes with role's context, social-relation-based story segmentation method is developed to pave a new way for this widely-studied topic. Experimental results show the effectiveness of leading role determination and community identification. We also demonstrate that the social-based story segmentation approach works much better than the conventional tempo-based method. Finally, we give extensive discussions and state that the proposed ideas provide insights into context-based video analysis.
UR - http://www.scopus.com/inward/record.url?scp=59149085671&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=59149085671&partnerID=8YFLogxK
U2 - 10.1109/TMM.2008.2009684
DO - 10.1109/TMM.2008.2009684
M3 - Article
AN - SCOPUS:59149085671
SN - 1520-9210
VL - 11
SP - 256
EP - 271
JO - IEEE Transactions on Multimedia
JF - IEEE Transactions on Multimedia
IS - 2
M1 - 4757440
ER -