Abstract
Imitating the learning process of a human playing ping-pong is extremely complex. This work proposes a suitable learning strategy. First, an inverse kinematics solution is presented to obtain the smooth joint angles of a redundant anthropomorphic robot arm in order to imitate the paddle motion of a human ping-pong player. As humans instinctively determine which posture is suitable for striking a ball, this work proposes two novel processes: (i) estimating ball states and predicting trajectory using a fuzzy adaptive resonance theory network, and (ii) self-learning the behavior for each strike using a self-organizing map-based reinforcement learning network that imitates human learning behavior. Experimental results demonstrate that the proposed algorithms work effectively when applied to an actual humanoid robot playing ping-pong.
Original language | English |
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Pages (from-to) | 1183-1208 |
Number of pages | 26 |
Journal | Advanced Robotics |
Volume | 25 |
Issue number | 9-10 |
DOIs | |
Publication status | Published - 2011 |
All Science Journal Classification (ASJC) codes
- Software
- Control and Systems Engineering
- Human-Computer Interaction
- Hardware and Architecture
- Computer Science Applications