TY - JOUR
T1 - Social-event-driven camera control for multicharacter animations
AU - Yeh, I. Cheng
AU - Lin, Wen Chieh
AU - Lee, Tong Yee
AU - Han, Hsin Ju
AU - Lee, Jehee
AU - Kim, Manmyung
N1 - Funding Information:
The authors would like to thank the anonymous reviewers for their valuable comments, Mr. Cheng Chou for voice recording in our supplemental videos and Mr. Yueh-Han Lin at TOKO University, Taiwan for making the artist results. This work was supported in part by the National Science Council (contracts NSC-100-2221-E-006-188-MY3, NSC-100-2628-E-006-031-MY3, NSC-99-2221-E-006-066-MY3 and NSC-100-2628-E-009-002-), Taiwan and the UST-UCSD International Center of Excellence in Advanced Bioengineering sponsored by the Taiwan National Science Council I-RiCE Program under Grant Number: NSC-99-2911-I-009-101. Besides, the fifth and sixth authors are supported in part by the National Research Foundation of Korea (No.2011-0018340). The corresponding author of this project is Prof. Tong-Yee Lee.
PY - 2012
Y1 - 2012
N2 - In a virtual world, a group of virtual characters can interact with each other, and these characters may leave a group to join another. The interaction among individuals and groups often produces interesting events in a sequence of animation. The goal of this paper is to discover social events involving mutual interactions or group activities in multicharacter animations and automatically plan a smooth camera motion to view interesting events suggested by our system or relevant events specified by a user. Inspired by sociology studies, we borrow the knowledge in Proxemics, social force, and social network analysis to model the dynamic relation among social events and the relation among the participants within each event. By analyzing the variation of relation strength among participants and spatiotemporal correlation among events, we discover salient social events in a motion clip and generate an overview video of these events with smooth camera motion using a simulated annealing optimization method. We tested our approach on different motions performed by multiple characters. Our user study shows that our results are preferred in 66.19 percent of the comparisons with those by the camera control approach without event analysis and are comparable (51.79 percent) to professional results by an artist.
AB - In a virtual world, a group of virtual characters can interact with each other, and these characters may leave a group to join another. The interaction among individuals and groups often produces interesting events in a sequence of animation. The goal of this paper is to discover social events involving mutual interactions or group activities in multicharacter animations and automatically plan a smooth camera motion to view interesting events suggested by our system or relevant events specified by a user. Inspired by sociology studies, we borrow the knowledge in Proxemics, social force, and social network analysis to model the dynamic relation among social events and the relation among the participants within each event. By analyzing the variation of relation strength among participants and spatiotemporal correlation among events, we discover salient social events in a motion clip and generate an overview video of these events with smooth camera motion using a simulated annealing optimization method. We tested our approach on different motions performed by multiple characters. Our user study shows that our results are preferred in 66.19 percent of the comparisons with those by the camera control approach without event analysis and are comparable (51.79 percent) to professional results by an artist.
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U2 - 10.1109/TVCG.2011.273
DO - 10.1109/TVCG.2011.273
M3 - Article
C2 - 22042804
AN - SCOPUS:84864145865
SN - 1077-2626
VL - 18
SP - 1496
EP - 1510
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 9
M1 - 6065732
ER -