TY - JOUR
T1 - Study on enhancing AIoT computational thinking skills by plot image-based VR
AU - Lai, Ying Hsun
AU - Chen, Shih Yeh
AU - Lai, Chin Feng
AU - Chang, Yao Chung
AU - Su, Yu Sheng
N1 - Funding Information:
This study is supported in part by the Ministry of Science and Technology of the Republic of China under contract number [MOST 107-2511-H-008-007, MOST 107-2511-H-019-003, MOST 106-2511-S-143-002-MY2, MOST 107-2622-S-006-001-CC3 and MOST 107-2511-H-143-004].
Publisher Copyright:
© 2019 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2021
Y1 - 2021
N2 - Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic performance. The concept of computational thinking education is to allow students to find solutions to problems in different fields by understanding the problems and analyzing solution steps. In this study, we integrate the concept of computational thinking education into a course on plot image-based virtual reality (VR). It combined shooting of the actual field, instructions on the movie required to be shot, and VR in order to enable students to get immersed in thinking about problems and understanding the actual field through plot image-based VR, further plan to learn the essence of problems, and develop possible solutions. Through experimental results of experimental and control groups, we found that plot image-based VR can effectively improve students’ interests in learning and computational thinking.
AB - Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic performance. The concept of computational thinking education is to allow students to find solutions to problems in different fields by understanding the problems and analyzing solution steps. In this study, we integrate the concept of computational thinking education into a course on plot image-based virtual reality (VR). It combined shooting of the actual field, instructions on the movie required to be shot, and VR in order to enable students to get immersed in thinking about problems and understanding the actual field through plot image-based VR, further plan to learn the essence of problems, and develop possible solutions. Through experimental results of experimental and control groups, we found that plot image-based VR can effectively improve students’ interests in learning and computational thinking.
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U2 - 10.1080/10494820.2019.1580750
DO - 10.1080/10494820.2019.1580750
M3 - Article
AN - SCOPUS:85062345389
VL - 29
SP - 482
EP - 495
JO - Interactive Learning Environments
JF - Interactive Learning Environments
SN - 1049-4820
IS - 3
ER -