TY - GEN
T1 - The design and development of a computerized attention-training game system for school-aged children
AU - Wang, Tsui Ying
AU - Huang, Ho Chuan
PY - 2013/10/25
Y1 - 2013/10/25
N2 - A computerized attention-training game system has been developed to support attention training for school-aged children. The present system offers various types of computer games that provide training in different aspects of attention, such as selective attention, sustained attention, and divided attention. The N-tier architecture of the Web-based applications was applied for the development of this system. Children can access the system to play interactive games in a Web-based environment by using smart phones, tablet computers, or personal computers. A complete set of training information is collected in which the system provides a training portfolio mechanism to record the training progress and performance of the player. Children may benefit with the challenging features of attention demands during game-playing and the observer may gain detailed information of the training process. The game scenario helps motivate children to practice attention tasks with interactive play and immediate feedback.
AB - A computerized attention-training game system has been developed to support attention training for school-aged children. The present system offers various types of computer games that provide training in different aspects of attention, such as selective attention, sustained attention, and divided attention. The N-tier architecture of the Web-based applications was applied for the development of this system. Children can access the system to play interactive games in a Web-based environment by using smart phones, tablet computers, or personal computers. A complete set of training information is collected in which the system provides a training portfolio mechanism to record the training progress and performance of the player. Children may benefit with the challenging features of attention demands during game-playing and the observer may gain detailed information of the training process. The game scenario helps motivate children to practice attention tasks with interactive play and immediate feedback.
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M3 - Conference contribution
AN - SCOPUS:84886886054
SN - 9789728939885
T3 - Proceedings of the International Conference e-Learning 2013
SP - 486
EP - 488
BT - Proceedings of the International Conference e-Learning 2013
T2 - International Conference e-Learning 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013
Y2 - 23 July 2013 through 26 July 2013
ER -