The Gamer Types of Seniors and Gamification Strategies Toward Physical Activity

Chia Ming Kuo, Hsi Jen Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Gamification strategies were utilized as persuasive designs for promoting physical activities in recent years. However, the “one-size-fits-all” design approach cannot be employed effectively to convince all users to engage in targeted behaviors. Consequently, personalized gamified interactions which require an adaptation of gameful experiences to the user’s preferences were applied to drive users more effectively. The aim of this study was to investigate the gamer types among the seniors, and which gamification strategies are affected by the same gamer types, thereby engaging in more physical activities. We conducted an online questionnaire to investigate the gamer types of seniors. Based on the results, seniors can be divided into three categories of gamers: Easygoing, Socializer and Achiever. For the Easygoing, they showed little preference for gamification strategies and were more difficult to drive by specific strategies. The Socializer tends to be driven by socially oriented gamification strategies, but disliked punishment in games. Furthermore, the Achiever preferred to pursue personal achievements rather than interacting with others in games. The findings of this study contribute to HCI Community with the preliminary investigations on the gamer types of seniors, arriving at a better understanding of how persuasive technology can be designed to meet the needs of seniors.

Original languageEnglish
Title of host publicationHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsJia Zhou, Gavriel Salvendy
PublisherSpringer Verlag
Pages177-188
Number of pages12
ISBN (Print)9783030220143
DOIs
Publication statusPublished - 2019
Event5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 2019 Jul 262019 Jul 31

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11593 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period19-07-2619-07-31

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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