TY - GEN
T1 - The Influence of Emotion in STEM Activity Based on Virtual Reality Learning Environment
AU - Wang, Wei Sheng
AU - Pedaste, Margus
AU - Huang, Yueh Min
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - The continuous advancements in technology and multimedia play a crucial role in enhancing lecture-style and hands-on learning materials. Although many studies have investigated the relationship between anxiety, self-confidence, and the learning process by modifying learning preferences or learning materials and multimedia interventions, often multimedia has been utilized as a tool for presenting learning materials and teaching learners how to use them. Additionally, there has been limited investigation into the application of hands-on learning. Fortunately, immersive virtual reality (IVR) has become increasingly prevalent in operational training courses due to technological advancements. However, current studies often only evaluate the effectiveness of IVR as a teaching tool and fail to examine the impact of the learning process or the relationship between learning outcomes and emotions. To address this gap, we conducted a quasi-experiment to investigate the influence of different learning materials (IVR and slides) on learners’ emotional states and hands-on performance. This study aims to provide insights into the impact of learning materials on learners and inform future developments in educational technology.
AB - The continuous advancements in technology and multimedia play a crucial role in enhancing lecture-style and hands-on learning materials. Although many studies have investigated the relationship between anxiety, self-confidence, and the learning process by modifying learning preferences or learning materials and multimedia interventions, often multimedia has been utilized as a tool for presenting learning materials and teaching learners how to use them. Additionally, there has been limited investigation into the application of hands-on learning. Fortunately, immersive virtual reality (IVR) has become increasingly prevalent in operational training courses due to technological advancements. However, current studies often only evaluate the effectiveness of IVR as a teaching tool and fail to examine the impact of the learning process or the relationship between learning outcomes and emotions. To address this gap, we conducted a quasi-experiment to investigate the influence of different learning materials (IVR and slides) on learners’ emotional states and hands-on performance. This study aims to provide insights into the impact of learning materials on learners and inform future developments in educational technology.
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U2 - 10.1007/978-3-031-40113-8_47
DO - 10.1007/978-3-031-40113-8_47
M3 - Conference contribution
AN - SCOPUS:85172261608
SN - 9783031401121
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 484
EP - 493
BT - Innovative Technologies and Learning - 6th International Conference, ICITL 2023, Proceedings
A2 - Huang, Yueh-Min
A2 - Rocha, Tânia
PB - Springer Science and Business Media Deutschland GmbH
T2 - Proceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023
Y2 - 28 August 2023 through 30 August 2023
ER -