The influence of fictitious community trend on individual physical activity

Yuan Chi Tseng, Yu Chen Chiu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In recent years, many people's life style has gradually become sedentary, and therefore lack of physical activity. While there are many applications that encourage physical activity through social interaction (such as rankings, sharing, or messaging), few of them have shown that community composition and trends can help people do more physical activity. Here, we created fictitious communities with different trends to investigate how different community trends affect users. We found that most of the participants in the growth community had more walking steps and all participants in the decline community had fewer walking steps than before. The fictitious community trend displayed through the leaderboards might allow our participants to experience the process of social learning and social comparisons implicitly and then change their intentions and behaviors. The results of this study provide some design implications for building fictitious communities in mobile applications to encourage users to do more physical activity.

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages2975-2981
Number of pages7
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 2017 May 6
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 2017 May 62017 May 11

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Other

Other2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
CountryUnited States
CityDenver
Period17-05-0617-05-11

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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