TY - GEN
T1 - The Relationship Between the Pose of Virtual Character and Virtual Character’s Personality
T2 - 8th International Conference on Research into Design, ICoRD 2021
AU - Su, Chun Yang
AU - Ho, Chun Heng
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2021
Y1 - 2021
N2 - In the psychologic area, the researchers discovered that the realisticness of a character can be improved by the posture, facial expression, and voice. Since the posture of a virtual character is a key element for animation when a dramatic story is being produced, this research focuses on the effect of different virtual character postures. This research uses the big five model, the BFI-44 questionnaire, for participants to evaluate the personality of five virtual character postures. These five postures were built based on common preset postures from major 3D model software. The experimental results evidenced that a participant’s view of the personality of the virtual character is affected by the whole body posture. There were significant differences among postures in terms of openness, extroversion, and neuroticism traits, but these were not the case for postures suggesting conscientiousness and agreeableness traits. Thus, the virtual character design could be improved by crafting the personality of the character through different postures as suggested in this paper.
AB - In the psychologic area, the researchers discovered that the realisticness of a character can be improved by the posture, facial expression, and voice. Since the posture of a virtual character is a key element for animation when a dramatic story is being produced, this research focuses on the effect of different virtual character postures. This research uses the big five model, the BFI-44 questionnaire, for participants to evaluate the personality of five virtual character postures. These five postures were built based on common preset postures from major 3D model software. The experimental results evidenced that a participant’s view of the personality of the virtual character is affected by the whole body posture. There were significant differences among postures in terms of openness, extroversion, and neuroticism traits, but these were not the case for postures suggesting conscientiousness and agreeableness traits. Thus, the virtual character design could be improved by crafting the personality of the character through different postures as suggested in this paper.
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U2 - 10.1007/978-981-16-0041-8_26
DO - 10.1007/978-981-16-0041-8_26
M3 - Conference contribution
AN - SCOPUS:85105909064
SN - 9789811600401
T3 - Smart Innovation, Systems and Technologies
SP - 303
EP - 311
BT - Design for Tomorrow - Proceedings of ICoRD 2021
A2 - Chakrabarti, Amaresh
A2 - Poovaiah, Ravi
A2 - Bokil, Prasad
A2 - Kant, Vivek
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 7 January 2021 through 10 January 2021
ER -