TY - GEN
T1 - The utilization of Social Networking Service and Japanese manga in strategic user generated design
AU - Dharma, Anak Agung Gede
AU - Kumamoto, Hiroyuki
AU - Kochi, Shogo
AU - Kudo, Natsuki
AU - Guowei, Wei
AU - Shu-Chuan, Chiu
AU - Tomimatsu, Kiyoshi
PY - 2011
Y1 - 2011
N2 - In this research, we propose an online service which utilizes Social Networking Service (SNS) as the medium and Japanese cartoon (manga) as the communication method. The growth of SNS has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, therefore it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. To solve those problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
AB - In this research, we propose an online service which utilizes Social Networking Service (SNS) as the medium and Japanese cartoon (manga) as the communication method. The growth of SNS has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, therefore it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. To solve those problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
UR - https://www.scopus.com/pages/publications/80054029922
UR - https://www.scopus.com/pages/publications/80054029922#tab=citedBy
U2 - 10.1109/ICEEI.2011.6021702
DO - 10.1109/ICEEI.2011.6021702
M3 - Conference contribution
AN - SCOPUS:80054029922
SN - 9781457707520
T3 - Proceedings of the 2011 International Conference on Electrical Engineering and Informatics, ICEEI 2011
BT - Proceedings of the 2011 International Conference on Electrical Engineering and Informatics, ICEEI 2011
T2 - 2011 International Conference on Electrical Engineering and Informatics, ICEEI 2011
Y2 - 17 July 2011 through 19 July 2011
ER -