Train in virtual court: Basketball tactic training via virtual reality

Wan Lun Tsai, Ming Fen Chung, Tse Yu Pan, Min Chun Hu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

In this paper, we present a basketball tactic training system based on multimedia and virtual reality (VR) technologies to improve the effectiveness and experience of tactic learning. A tablet-based digital tactic board (2D BTB) is developed to draw, select, or search for a target offensive tactic. The 2D player trajectories of the target tactic are then converted into 3D player animation immediately to provide virtual reality content for experiencing and practicing the target basketball tactic. Through the VR environment, the learner can vividly experience how a tactic is executed in a global view or from a specific player's viewing direction. The basketball tactic movement guidance and virtual defenders are rendered in our VR system according to the target offensive tactic and the learner's head pose. We also design an experimental process to validate that the proposed VR training system not only makes the learner feel more like playing in a real basketball game but also improves the efficiency and effectiveness of learning new basketball tactics.

Original languageEnglish
Title of host publicationMultiEdTech 2017 - Proceedings of the 2017 ACM Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, co-located with MM 2017
PublisherAssociation for Computing Machinery, Inc
Pages3-10
Number of pages8
ISBN (Electronic)9781450355087
DOIs
Publication statusPublished - 2017 Oct 27
Event1st International Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, MultiEdTech 2017 - Mountain View, United States
Duration: 2017 Oct 27 → …

Publication series

NameMultiEdTech 2017 - Proceedings of the 2017 ACM Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, co-located with MM 2017

Other

Other1st International Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, MultiEdTech 2017
CountryUnited States
CityMountain View
Period17-10-27 → …

    Fingerprint

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Software
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

Cite this

Tsai, W. L., Chung, M. F., Pan, T. Y., & Hu, M. C. (2017). Train in virtual court: Basketball tactic training via virtual reality. In MultiEdTech 2017 - Proceedings of the 2017 ACM Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, co-located with MM 2017 (pp. 3-10). (MultiEdTech 2017 - Proceedings of the 2017 ACM Workshop on Multimedia-Based Educational and Knowledge Technologies for Personalized and Social Online Training, co-located with MM 2017). Association for Computing Machinery, Inc. https://doi.org/10.1145/3132390.3132394