TY - GEN
T1 - Ubiquitous motion sensing service using wearable shoe module and mobile device
AU - Lai, Ying Xun
AU - Ma, Yi Wei
AU - Huang, Yueh Min
AU - Chen, Jiann Liang
AU - Mukhopadhyay, Subhas Chandra
PY - 2013
Y1 - 2013
N2 - "Motion sensing" has now become one of the crucial parts of modern life. The tech products for entertainment create huge competition in the modern market, with the front runners such as PS3, Wii, and Xbox. Body movement games are a favorite among gamers. However most of the body movement is restricted to the hand portion for the handheld platform, making it not as dynamic as the traditional television consoles. Thus, this restriction decreases the multitude and availability of entertainment in handheld devices. For this reason, this research presented a ubiquitous motion sensing service with Smart Shoe as a body movement controller for handheld devices, and designs a Step Direction algorithm to determine the direction and motion state of feet during exercising. Using wireless transmission to transmit messages to handheld smart phone applications, a body movement rhythmic dance game is presented for this device, which receives the feet stepping signal as input for the game. It also provides a health exercise service, using the motion state to calculate burnt calories. The user can also observe their health state at any time, letting users to enjoy ubiquitous multifunctional entertainment anywhere outdoors.
AB - "Motion sensing" has now become one of the crucial parts of modern life. The tech products for entertainment create huge competition in the modern market, with the front runners such as PS3, Wii, and Xbox. Body movement games are a favorite among gamers. However most of the body movement is restricted to the hand portion for the handheld platform, making it not as dynamic as the traditional television consoles. Thus, this restriction decreases the multitude and availability of entertainment in handheld devices. For this reason, this research presented a ubiquitous motion sensing service with Smart Shoe as a body movement controller for handheld devices, and designs a Step Direction algorithm to determine the direction and motion state of feet during exercising. Using wireless transmission to transmit messages to handheld smart phone applications, a body movement rhythmic dance game is presented for this device, which receives the feet stepping signal as input for the game. It also provides a health exercise service, using the motion state to calculate burnt calories. The user can also observe their health state at any time, letting users to enjoy ubiquitous multifunctional entertainment anywhere outdoors.
UR - http://www.scopus.com/inward/record.url?scp=84882236581&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84882236581&partnerID=8YFLogxK
U2 - 10.1109/I2MTC.2013.6555639
DO - 10.1109/I2MTC.2013.6555639
M3 - Conference contribution
AN - SCOPUS:84882236581
SN - 9781467346221
T3 - Conference Record - IEEE Instrumentation and Measurement Technology Conference
SP - 1376
EP - 1379
BT - 2013 IEEE International Instrumentation and Measurement Technology Conference
T2 - 2013 IEEE International Instrumentation and Measurement Technology Conference: Instrumentation and Measurement for Life, I2MTC 2013
Y2 - 6 May 2013 through 9 May 2013
ER -