Use Object-Detection to Identify Materials and Tools for STEAM Hands-on Activity

  • Hsin Yu Lee
  • , Yu Cheng Chien
  • , Pei Yu Chang
  • , Danial Hooshyar
  • , Yueh Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The STEAM is an educational concept of interdisciplinary curriculum integration, which involves the knowledge and skills of science, technology, engineering, arts, and math courses. Countries worldwide are actively promoting STEAM education plans, as well as related education policies and teaching strategies. Influenced by the idea of learning by doing, STEAM education centered on hands-on learning has gradually been disseminated and promoted. However, previous research was generally used scales or questionnaires for quantitative analysis to evaluate the learning performances. That may be prone to be biased by people’s self-awareness. In order to obtain Intuitive data, this study first uses object detection to identify various materials and tools through recording the videos of learners in STEAM hands-on activities. This report can be used as the basic prototype of the application of computer vision in STEAM education. The ultimate goal is to identify and judge learners’ participation in STEAM activities.

Original languageEnglish
Title of host publicationInnovative Technologies and Learning - 4th International Conference, ICITL 2021, Proceedings
EditorsYueh-Min Huang, Chin-Feng Lai, Tânia Rocha
PublisherSpringer Science and Business Media Deutschland GmbH
Pages39-48
Number of pages10
ISBN (Print)9783030915391
DOIs
Publication statusPublished - 2021
Event4th International Conference on Innovative Technologies and Learning, ICITL 2021 - Virtual, Online
Duration: 2021 Nov 292021 Dec 1

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13117 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Innovative Technologies and Learning, ICITL 2021
CityVirtual, Online
Period21-11-2921-12-01

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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