Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning

Yu Ping Cheng, Chin Feng Lai, Shu Chen Cheng, Yueh Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In the recent era applying advanced emerging technologies to educational issues has become a subject for wide discussion, also students have a high scope to obtain much more learning experience and resources through these exclusive technologies. Many such studies have used this immersive virtual reality to explore the feasibility of STEAM education for their students. However, learning activities through immersive virtual reality may have some negative effects as well, indeed which may indirectly reduce student learning performance. Therefore, this study has built an extremely realistic virtual reality system to present the materials of electronic circuits. The students can make use of immersive virtual reality devices and handheld sensing devices to operate and practice the electronic circuit learning tasks in a virtual learning environment. In addition, this study has recruited 20 students to have an investigation on the effect of immersive virtual reality on learning performance and cognitive load in electronic circuit learning. According to this result, the experimental group using the virtual reality system for STEAM learning activities can significantly have an emerging improvement in the learning performance. Additionally, the cognitive load of the experimental group was also lower than that of the control group in the process of STEAM learning activities.

Original languageEnglish
Title of host publicationInnovative Technologies and Learning - 5th International Conference, ICITL 2022, Proceedings
EditorsYueh-Min Huang, Shu-Chen Cheng, João Barroso, Frode Eika Sandnes
PublisherSpringer Science and Business Media Deutschland GmbH
Pages107-116
Number of pages10
ISBN (Print)9783031152726
DOIs
Publication statusPublished - 2022
Event5th International Conference on Innovative Technologies and Learning, ICITL 2022 - Virtual, Online
Duration: 2022 Aug 292022 Aug 31

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13449 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Innovative Technologies and Learning, ICITL 2022
CityVirtual, Online
Period22-08-2922-08-31

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning'. Together they form a unique fingerprint.

Cite this