Video game that uses skin contact as controller input

Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)


In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2007
Subtitle of host publicationEmerging Technologies, SIGGRAPH'07
Publication statusPublished - 2007
EventACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007 - San Diego, CA, United States
Duration: 2007 Aug 52007 Aug 9

Publication series

NameACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07


ConferenceACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007
Country/TerritoryUnited States
CitySan Diego, CA

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications


Dive into the research topics of 'Video game that uses skin contact as controller input'. Together they form a unique fingerprint.

Cite this