TY - GEN
T1 - Video game that uses skin contact as controller input
AU - Baba, Tetsuaki
AU - Ushiama, Taketoshi
AU - Tsuruno, Reiji
AU - Tomimatsu, Kiyoshi
N1 - Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2007
Y1 - 2007
N2 - In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.
AB - In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.
UR - https://www.scopus.com/pages/publications/84869118098
UR - https://www.scopus.com/pages/publications/84869118098#tab=citedBy
U2 - 10.1145/1278280.1278285
DO - 10.1145/1278280.1278285
M3 - Conference contribution
AN - SCOPUS:84869118098
SN - 9781450318242
T3 - ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07
BT - ACM SIGGRAPH 2007
T2 - ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007
Y2 - 5 August 2007 through 9 August 2007
ER -