TY - GEN
T1 - Virtual Kayaking
T2 - 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
AU - Liu, Kao Hua
AU - Sasaki, Tomoya
AU - Kajihara, Hiroyuki
AU - Hiyama, Atsushi
AU - Inami, Masahiko
AU - Chen, Chien Hsu
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - An activity in a well-designed virtual environment can provide both a short-term emotional impression and an immersive experience related to personal and cultural experience. In this study, we dissect the “Coming-of-Sixteen” (COS) ritual, a local rite of passage that derives from the Tainan city of Taiwan, and meticulously select kayaking activity as the theme among other related activities. Next, we propose a virtual kayaking experience (VKE) system that includes the physical movement of users using virtual reality (VR) techniques. We adopt real scenes of tradition-based culture as the vision of VR to evoke the motivation of the elderly, and also engage bystanders in the experience through these familiar scenes. To evaluate the feasibility of applying the VKE system to the rehabilitation of elderly people, we conduct two formative user-studies. The results suggest that virtual reality technology provides an opportunity to leverage culturally relevant activities, which can enhance the engagement of the elderly rehabilitation.
AB - An activity in a well-designed virtual environment can provide both a short-term emotional impression and an immersive experience related to personal and cultural experience. In this study, we dissect the “Coming-of-Sixteen” (COS) ritual, a local rite of passage that derives from the Tainan city of Taiwan, and meticulously select kayaking activity as the theme among other related activities. Next, we propose a virtual kayaking experience (VKE) system that includes the physical movement of users using virtual reality (VR) techniques. We adopt real scenes of tradition-based culture as the vision of VR to evoke the motivation of the elderly, and also engage bystanders in the experience through these familiar scenes. To evaluate the feasibility of applying the VKE system to the rehabilitation of elderly people, we conduct two formative user-studies. The results suggest that virtual reality technology provides an opportunity to leverage culturally relevant activities, which can enhance the engagement of the elderly rehabilitation.
UR - http://www.scopus.com/inward/record.url?scp=85088901930&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088901930&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-50249-2_45
DO - 10.1007/978-3-030-50249-2_45
M3 - Conference contribution
AN - SCOPUS:85088901930
SN - 9783030502485
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 630
EP - 642
BT - Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Gao, Qin
A2 - Zhou, Jia
PB - Springer
Y2 - 19 July 2020 through 24 July 2020
ER -