TY - GEN
T1 - Virtual reality for digital user experience and interactive learning based on user satisfaction
T2 - 2016 International Conference on Computational Science and Computational Intelligence, CSCI 2016
AU - Chen, Fanfan
AU - Lin, Yang Cheng
AU - Chien, Jen Wei
AU - Tsai, Cheng En
N1 - Funding Information:
This research was supported by the Ministry of Science and Technology, Taiwan under Grant MOST104-2420-H-141-001- MY2 and Grant MOST105-2627-M-259-002.
PY - 2017/3/17
Y1 - 2017/3/17
N2 - Virtual reality (VR) technology has been applied successfully in a wide range of fields, as mobile devices and wearable electronics have become popular commercial products. In this pilot study, we apply the VR technology with seven main steps to reconstruct a historical site (i.e., a nonextant historic east Taiwan railway station) to develop a VR simulation system. It provides an interactive environment for users to experience and appreciate historic east Taiwan railway stations and railway culture. 70 participants are engaged in user experience testing to verify if the VR simulation system can ensure usability and increase user satisfaction. The result indicates that the VR simulation system contributes to higher satisfaction on user interactive learning and operation efficiency and thus can be used to enhance user experience. It is arguable that the proposed VR simulation system could provide valuable insight into digital user experience in relevant fields.
AB - Virtual reality (VR) technology has been applied successfully in a wide range of fields, as mobile devices and wearable electronics have become popular commercial products. In this pilot study, we apply the VR technology with seven main steps to reconstruct a historical site (i.e., a nonextant historic east Taiwan railway station) to develop a VR simulation system. It provides an interactive environment for users to experience and appreciate historic east Taiwan railway stations and railway culture. 70 participants are engaged in user experience testing to verify if the VR simulation system can ensure usability and increase user satisfaction. The result indicates that the VR simulation system contributes to higher satisfaction on user interactive learning and operation efficiency and thus can be used to enhance user experience. It is arguable that the proposed VR simulation system could provide valuable insight into digital user experience in relevant fields.
UR - http://www.scopus.com/inward/record.url?scp=85017296992&partnerID=8YFLogxK
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U2 - 10.1109/CSCI.2016.0077
DO - 10.1109/CSCI.2016.0077
M3 - Conference contribution
AN - SCOPUS:85017296992
T3 - Proceedings - 2016 International Conference on Computational Science and Computational Intelligence, CSCI 2016
SP - 374
EP - 377
BT - Proceedings - 2016 International Conference on Computational Science and Computational Intelligence, CSCI 2016
A2 - Yang, Mary
A2 - Arabnia, Hamid R.
A2 - Deligiannidis, Leonidas
A2 - Deligiannidis, Leonidas
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 15 December 2016 through 17 December 2016
ER -