The Influence Between Primary Student’s Creativity and the Educative Materials of Different Immersion: A Case Study of Primary Visual Art Course

  • 陳 媛安

Student thesis: Master's Thesis


According to the report of New Media Consortium (NMC) the new technology impact in the K-12 stage of education (Taiwan primary and secondary education stage) augmented reality is one of the key technology in new science and auxiliary technology education In 21th century Students can learn by many different tools and media Therefore creative teaching is gradually be taken seriously a variety of teaching methods springing up like mushrooms This study devises a series applications of augmented reality in primary art curriculums to inspire students’ motivations and creativity To develop the students’ ability of collaborate and logical thinking helping them find out the suitable solution for problems they would face in the future The advantages of combining virtual objects and real environment make learners can become more immersed in the learning process they could learn things immediately by interacting with the virtual objects This study will be applied learning materials which are in different immersion degree to art courses In three weeks curriculum explore the impact on the creativity of primary students find out the problems might meet when applying augmented reality technology and how to improve it
Date of Award2017 Aug 21
Original languageEnglish
SupervisorShuo-Fang Liu (Supervisor)

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