The purpose of this study is to highlight the benefits of the recent Virtual Reality technology This technology has for goal to increase the overall gaming experience bringing it to a whole new dimension The reason for my research is then to find the reasons which could bring to a critical but also commercial success This paper then focuses on developing the relationship between the control joy curiosity challenge self-absorption and self-presence The Hedonic-motivation system adoption model (HMSAM) as the Cognitive Absorption model and the Flow Theory are employed extended and adapted to the Virtual Reality technology The experimental study is then conducted on the National Cheng Kung University campus as well as other places in Taiwan and the 166 data collected are analyzed using SPSS statistical software Finally the different variables relationships are found to be relevant and supported demonstrating the importance of this new technology for the whole video game industry Keywords: Virtual Reality Video games Flow Theory Cognitive Absorption Hedonic-motivation system adoption model (HMSAM) Control Joy Curiosity Challenge Self-Absorption Self-Presence
Date of Award | 2017 Aug 14 |
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Original language | English |
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Supervisor | Jeng-Chung Chen (Supervisor) |
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THE INFLUENCE OF CONTROL JOY CURIOSITY & CHALLENGE ON THE VIRTUAL REALITY SELF-ABSORPTION & SELF-PRESENCE
翰, 卓. (Author). 2017 Aug 14
Student thesis: Master's Thesis