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查看斯高帕斯 (Scopus) 概要
何 俊亨
副教授
工業設計學系
https://orcid.org/0000-0002-2828-6712
電話
886 6 2757575 ext 54340
電子郵件
hoch
gs.ncku.edu
tw
網站
https://sites.google.com/gs.ncku.edu.tw/chunhengho-zh
h-index
451
引文
10
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2001
2023
每年研究成果
概覽
指紋
網路
專案
(4)
研究成果
(36)
類似的個人檔案
(6)
監製作品
(34)
指紋
查看啟用 Chun-Heng Ho 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Kitchens
100%
Bicycles
88%
Product design
80%
User experience
75%
Smartphones
70%
Health
59%
Application programs
58%
Environmental management
53%
Computer keyboards
53%
Consumer behavior
48%
Architectural design
43%
Sentiment analysis
42%
Medical problems
41%
User interfaces
41%
Liquid crystal displays
40%
Energy conservation
39%
Molding
38%
Animation
38%
Color
38%
Backpropagation
35%
Deep learning
33%
Teaching
33%
Artificial intelligence
33%
Decomposition
32%
Mobile computing
32%
Human computer interaction
31%
Acoustic waves
29%
Factor analysis
29%
Education
29%
Display devices
28%
Neural networks
28%
Carbon
28%
Plastics
27%
Decision making
27%
Cooking
26%
Students
25%
Industry
24%
Statistics
23%
Quality function deployment
17%
Touch screens
16%
Communication
15%
Luminance
14%
Environmental protection
14%
Machine learning
13%
Data storage equipment
13%
Reliability analysis
12%
Flavors
12%
Information technology
11%
Authentication
10%
Statistical methods
10%
Mathematics
Mobile Applications
74%
Facial Expression
72%
Comprehensive Evaluation
67%
Evaluation Method
56%
Diabetes
51%
Fuzzy Theory
50%
Usability
50%
Design
41%
Manipulation
39%
Character
34%
Evaluation
33%
Influence
29%
Creativity
28%
Collaboration
23%
Relationships
22%
Performance
22%
Eliminate
18%
Evaluate
18%
Family
17%
Communication
17%
Meaning
17%
Form
15%
Analogy
14%
Self-assessment
13%
Expert Judgment
12%
Requirements
12%
Strategy
10%
Usability Testing
9%
Vision
7%
Type Theory
7%
Quantification
7%
3D
6%
Gender
5%
Human
5%
Choose
5%
Information Systems
5%
Permutation
5%
Analytic Hierarchy Process
5%
Social Sciences
user interface
62%
product design
57%
behavior pattern
44%
textbook
32%
best practice
30%
pupil
29%
acceptance
27%
experience
26%
interaction
25%
expert
24%
performance
23%
engineering
22%
Teaching
16%
learning
12%
Blood glucose
11%
Healthcare
11%
efficiency
10%
human being
10%
video
10%
stimulus
10%
CAD
9%
student teacher
9%
evaluation
8%
aptitude
8%
empirical method
8%
time
7%
assistance
7%
aesthetics
7%
industry
6%
education
6%
sympathy
6%
PC
6%
young adult
6%
emotion
6%
research method
6%
cognition
5%