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查看斯高帕斯 (Scopus) 概要
馬 敏元
教授
工業設計學系
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886 6 2757575 ext 54319
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mamy
mail.ncku.edu
tw
h-index
439
引文
12
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2004
2023
每年研究成果
概覽
指紋
網路
專案
(15)
研究成果
(50)
類似的個人檔案
(6)
監製作品
(31)
如果您對這些純文本內容做了任何改變,很快就會看到。
指紋
查看啟用 Min-Yuan Ma 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Industry
100%
Toys
99%
Tourism
96%
Statistical methods
95%
Students
78%
Marketing
77%
Tea
74%
Eye tracking
70%
Product design
70%
Ceramic products
62%
Fragrances
62%
User experience
60%
Neural networks
58%
Decision making
57%
Genetic algorithms
56%
Quality function deployment
54%
User centered design
51%
Managers
51%
Ergonomics
50%
Sports
50%
Ladders
48%
Character recognition
47%
Surveying
46%
Teaching
46%
Washing
46%
Cluster analysis
46%
Weighing
46%
Composite materials
46%
Eye movements
44%
Highway accidents
44%
Regression analysis
42%
Human engineering
40%
Semantics
40%
Display devices
40%
Color
38%
Product development
36%
Global positioning system
34%
Websites
34%
Education
33%
Linear regression
33%
Customer satisfaction
32%
Factor analysis
30%
Experiments
29%
Plastics
29%
Wear of materials
29%
Simulators
28%
Human computer interaction
28%
Internet
27%
Concretes
26%
Chemical analysis
25%
Social Sciences
autistic children
90%
toy
90%
appeal
65%
interaction
46%
social attraction
40%
autism
38%
facebook
37%
networking
34%
comprehension
31%
stroke
30%
functionality
30%
quantification
27%
questionnaire
24%
evaluation
24%
stimulus
23%
expert
23%
statistical analysis
22%
space utilization
21%
performance
20%
gender
19%
neural network
19%
customer
18%
evidence
16%
contact
16%
ergonomics
14%
semantics
14%
time
13%
Group
13%
reorganization
13%
blindness
13%
experiment
10%
product design
10%
multidimensional scaling
9%
context analysis
9%
multimedia
9%
school grade
9%
threat
8%
student
8%
cluster analysis
8%
elementary school
8%
Geographic information systems
7%
cause
7%
efficiency
6%
qualification
6%
regression analysis
6%
value added
6%
university
6%
motor vehicle
6%
engineering
5%
industry
5%
Mathematics
Engineering
79%
Design
77%
Evaluation
65%
Attribute
50%
Industry
48%
Innovation
45%
Efficacy
42%
Questionnaire
42%
Type Theory
32%
Quantification
32%
Game
32%
User Experience
31%
Relationships
30%
Strategy
28%
Perception
26%
Text
23%
Grid
22%
Taiwan
20%
Evaluation Method
19%
Object
17%
Atmosphere
16%
Resources
15%
New Product Development
15%
Mobile Devices
14%
Product Development
13%
Product Design
12%
Ceiling
12%
t-test
11%
Research Methods
11%
Requirements
9%
Business
8%
Heart
8%
Market
8%
Demand
7%
Tables
7%
Pre-test
6%
Hardware Design
6%
Customers
6%
Transform
5%
Multidimensional Scaling
5%
Evaluate
5%
Teaching
5%