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查看斯高帕斯 (Scopus) 概要
馬 上鈞
教授
體育健康與休閒研究所
https://orcid.org/0000-0002-9211-5942
電話
886 6 2757575 ext 81805
電子郵件
mshangch
mail.ncku.edu
tw
網站
https://pehl.ncku.edu.tw/p/404-1136-276323.php?Lang=zh-tw
h-index
564
引文
15
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2011
2026
每年研究成果
概覽
指紋
網路
專案
(7)
研究成果
(30)
類似的個人檔案
(4)
監製作品
(10)
指紋
查看啟用 Shang-Chun Ma 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Keyphrases
Constraint Negotiation
73%
Moderating Effect
66%
Social Capital
66%
Insurance Costs
66%
Leisure Negotiation
66%
Host Residents
55%
Event Management
44%
Leisure Constraints
41%
Spectator Sports
37%
Leisure Participation
35%
Sport Event Impacts
33%
Revisit Frequency
33%
Behavioral Intention
33%
Functional Performance
33%
Live Streaming
33%
Perceived Behavioural
33%
Resident Perceptions
33%
Post-acute Care
33%
In-game Purchases
33%
Quality of Service
33%
Major Sport Events
33%
Perception Change
33%
Esports
33%
Spectating
33%
Game Genre
33%
National Health Insurance
33%
Serious Leisure
33%
Quality of Life
33%
Revisit Behavior
33%
Perceived Value
33%
Recreational Sports Participation
33%
Social Capital Perspective
33%
Network Social Capital
33%
Duration of Stay
33%
Sedentary Leisure
33%
Active Leisure
33%
Event Quality
33%
Sports Mega-events
33%
Host City Residents
33%
Baseball
33%
Fitness Centers
33%
Resident Well-being
33%
Marketing Strategy
33%
Grand Slam
33%
Player Performance
33%
Tokyo 2020 Olympic Games
33%
Resident Support
33%
Japanese Residents
33%
Event Hosting
33%
Corporate Brand Equity
33%
Social Sciences
Quality of Life
100%
Baseball
82%
Event Management
66%
Social Capital
66%
Mega Event
66%
Sport Event
66%
Chinese
52%
Team Sport
46%
Structural Model
40%
Urban Population
33%
Japan
33%
Longitudinal Analysis
33%
Theoretical Perspective
33%
Event Impact Study
33%
Resident Attitude
33%
Discriminant Analysis
33%
Congruence
33%
Community Perceptions
33%
Corporate Social Responsibility
33%
Tourism
33%
Serious Leisure
33%
Marketing Strategy
33%
COVID-19
33%
Brand Equity
33%
Tennis
33%
United States of America
25%
Structural Equation Modeling
14%
Greece
13%
Video Game
13%
Optical Discs
13%
Sustainable Development
11%
Professional Sport
8%
Variance
8%
Decision Making
8%
Professional Experience
8%
Social Exchange Theory
8%
Occupational Career
8%
Stimulation Theory
6%
National Identity
6%
English
6%
Online Participation
6%
Cross-Validation
5%
Consumer Motivation
5%
Sport Industry
5%
Design Methodology
5%
Quality of Life Perception
5%
Reference Group
5%
Major League
5%
Quality of Service
5%
Collective Action
5%