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查看斯高帕斯 (Scopus) 概要
鄭 泰昇
教授
建築學系
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886 6 2757575 ext 54158
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tsjeng
mail.ncku.edu
tw
h-index
377
引文
11
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1995 …
2022
每年研究成果
概覽
指紋
網路
專案
(27)
研究成果
(112)
類似的個人檔案
(6)
監製作品
(16)
如果您對這些純文本內容做了任何改變,很快就會看到。
指紋
查看啟用 Taysheng Jeng 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Augmented reality
83%
Robotics
81%
Ubiquitous computing
73%
Students
72%
Virtual reality
70%
Kitchens
70%
Eye tracking
62%
Feedback
46%
Smart city
43%
Visualization
42%
Labeling
39%
Tectonics
39%
Human computer interaction
38%
Radio frequency identification (RFID)
38%
Education
37%
Religious buildings
37%
Sensor networks
34%
Managers
34%
Serious games
34%
Urban planning
33%
Carbon footprint
33%
Supply chain management
33%
Location based services
31%
User interfaces
31%
Computer aided design
31%
Blockchain
31%
Purchasing
30%
Air pollution
30%
Video streaming
29%
Machine learning
29%
Air quality
29%
Ecosystems
28%
Object recognition
28%
Sensors
27%
Conservation
25%
Labels
25%
User experience
25%
Energy utilization
25%
Carbon dioxide
24%
Information management
24%
Health
22%
Mobile computing
22%
Data structures
22%
Information systems
21%
Actuators
20%
Life cycle
20%
Planning
19%
Construction industry
19%
Cooking
18%
Mathematics
Design
100%
Awareness
71%
Smart Spaces
59%
Location-based Services
54%
Energy Consumption
51%
Collaborative Learning
50%
Mobile Devices
49%
Process Management
48%
Tagging
41%
Social Interaction
41%
Design Process
39%
Probe
32%
Carbon Dioxide
31%
Energy
28%
Conservation
27%
Prototype
25%
Evaluation
24%
Chart
20%
Creativity
19%
Framework
19%
Infrastructure
18%
Communication
18%
Information Flow
18%
Computer-aided Design
17%
User Experience
17%
Collaboration
16%
Relationships
16%
Layout
15%
Mental Models
15%
Collaborative Environments
13%
Eliminate
13%
Family
12%
Meaning
12%
Usability
11%
Client/server
11%
Visualization
10%
Evaluate
10%
Object Model
10%
Web-based
10%
Human Behavior
10%
Transparency
9%
Vision
9%
Chip
8%
Design Method
8%
Social Sciences
personal services
37%
social learning
26%
interaction
25%
church
25%
projection
25%
assistant
24%
manipulation
23%
electronic learning
22%
learning
18%
classroom
16%
experiment
15%
functionality
13%
time
12%
cognitive structure
11%
education
10%
research project
9%
broadcasting
9%
infrastructure
9%
broadcast
9%
metaphor
7%
programming
7%
university
7%
scenario
6%
experience
6%
religious behavior
6%
electronics
6%
participant observation
6%
production engineering
5%
evaluation
5%
astronautics
5%
website
5%
Religion
5%
Industrial Designs
5%
building
5%
computer graphics
5%