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查看斯高帕斯 (Scopus) 概要
鄭 泰昇
教授
建築學系
電話
886 6 2757575 ext 54158
電子郵件
tsjeng
mail.ncku.edu
tw
h-index
420
引文
11
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1995 …
2024
每年研究成果
概覽
指紋
網路
專案
(27)
研究成果
(113)
類似的個人檔案
(6)
監製作品
(16)
指紋
查看啟用 Taysheng Jeng 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Augmented reality
100%
Robotics
72%
Ubiquitous computing
65%
Students
65%
Virtual reality
63%
Kitchens
63%
Eye tracking
56%
Smart city
45%
Feedback
45%
Visualization
42%
Labeling
35%
Tectonics
35%
Digital twin
34%
Human computer interaction
34%
Radio frequency identification (RFID)
34%
Education
33%
Religious buildings
33%
Sensor networks
31%
Managers
30%
Sensors
30%
Serious games
30%
Urban planning
30%
Carbon footprint
30%
Supply chain management
29%
Location based services
28%
User interfaces
28%
Computer aided design
28%
Blockchain
28%
Purchasing
27%
Air pollution
27%
Video streaming
26%
Machine learning
26%
Air quality
26%
Ecosystems
25%
Object recognition
25%
Conservation
23%
Labels
22%
User experience
22%
Energy utilization
22%
Carbon dioxide
22%
Information management
22%
Health
20%
Mobile computing
20%
Data structures
19%
Information systems
19%
Actuators
18%
Life cycle
17%
Planning
17%
Construction industry
17%
Mathematics
Design
92%
Awareness
63%
Smart Spaces
52%
Location-based Services
48%
Energy Consumption
45%
Collaborative Learning
45%
Mobile Devices
44%
Augmented Reality
44%
Process Management
43%
Tagging
37%
Social Interaction
36%
Design Process
35%
Probe
28%
Carbon Dioxide
28%
Energy
25%
Conservation
24%
Prototype
23%
Evaluation
21%
Chart
18%
Creativity
17%
Framework
17%
Infrastructure
16%
Communication
16%
Information Flow
16%
Computer-aided Design
16%
User Experience
15%
Collaboration
15%
Relationships
14%
Modeling
14%
Layout
13%
Mental Models
13%
Collaborative Environments
12%
Eliminate
11%
Family
11%
Meaning
10%
Usability
10%
Client/server
10%
Visualization
9%
Evaluate
9%
Object Model
9%
Sensor
9%
Web-based
9%
Human Behavior
9%
Transparency
8%
Vision
8%
Social Sciences
personal services
33%
social learning
23%
interaction
22%
church
22%
projection
22%
assistant
22%
manipulation
21%
electronic learning
20%
learning
16%
classroom
15%
experiment
14%
functionality
11%
time
11%
cognitive structure
10%
education
9%
research project
8%
broadcasting
8%
infrastructure
8%
broadcast
8%
metaphor
6%
programming
6%
university
6%
scenario
5%
experience
5%
religious behavior
5%
electronics
5%
participant observation
5%
production engineering
5%
evaluation
5%
astronautics
5%