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查看斯高帕斯 (Scopus) 概要
林 彥呈
教授
工業設計學系
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886 6 2757575 ext 54328
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lyc0914
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tw
h-index
943
引文
12
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2001
2023
每年研究成果
概覽
指紋
網路
專案
(7)
研究成果
(71)
類似的個人檔案
(6)
監製作品
(6)
指紋
查看啟用 Yang-Cheng Lin 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Engineering & Materials Science
Product design
100%
Neural networks
88%
Fragrances
50%
Patient rehabilitation
46%
Cellular telephones
45%
Muscle
35%
Toys
23%
Augmented reality
23%
Touch screens
22%
Virtual reality
21%
Decision making
20%
Websites
18%
Color
16%
Product development
16%
Expert systems
16%
User experience
15%
Personal digital assistants
15%
Bottles
14%
Mobile computing
14%
Neurons
14%
Wearable technology
14%
Fuzzy logic
12%
Analytic hierarchy process
12%
Students
12%
Intelligent computing
11%
Machine learning
10%
Accreditation
9%
User centered design
9%
Eye tracking
8%
Bicycles
8%
Purchasing
8%
Convolutional neural networks
8%
White noise
8%
Biomedical equipment
8%
Sustainable development
7%
Sleep
7%
Ergonomics
7%
Seats
7%
Fuzzy inference
7%
Recommender systems
7%
Sensors
7%
Deep neural networks
7%
Face recognition
7%
Experiments
6%
Smartphones
6%
Relaxation
6%
Deep learning
6%
Sand
6%
Random forests
6%
Artificial intelligence
6%
Mathematics
Neural Network Model
76%
Design
73%
Product Form
60%
Grey Relational Analysis
40%
User-centered Design
32%
Experimental Study
28%
Interface Design
28%
Neural Networks
26%
Product Design
25%
Mobile Phone
25%
Form
23%
Rehabilitation
22%
Evaluation
18%
Machine Learning
16%
Database Design
15%
New Product Development
14%
Augmented Reality
13%
Eye Tracking
13%
Model
12%
Evaluate
12%
Perception
12%
Visual Perception
11%
Parkinson's Disease
11%
Decision Support
11%
Sleep
10%
Hybrid Approach
10%
Muscle
9%
Disorder
9%
Fuzzy Logic
8%
Design Process
8%
Children
8%
Game
7%
Expand
7%
Text
6%
Experiment
6%
Product Development
6%
Usability
6%
Neuron
6%
Relationships
6%
Development Process
6%
Grey Model
5%
Vision
5%
Decision Support Systems
5%
Gait
5%
Attribute
5%
Medicine & Life Sciences
Computer Neural Networks
25%
Expert Systems
15%
Rehabilitation
14%
Wearable Electronic Devices
12%
Fuzzy Logic
11%
Consumer Behavior
10%
Handheld Computers
10%
Equipment Design
10%
Simulation Training
9%
Self-Help Devices
9%
Facial Recognition
9%
Coronavirus
9%
Sarcopenia
9%
Visual Perception
9%
Virtual Reality
9%
Cell Phone
9%
Equipment and Supplies
8%
Learning
8%
Elderly
8%
Pandemics
7%
Odorants
7%
Datasets
7%
Single-Photon Emission-Computed Tomography
7%
Accidental Falls
6%
Sports
6%
Research Design
5%
Form Perception
5%
Alzheimer Disease
5%
Head
5%
Anxiety
5%