A case study of senior user acceptance for Orange Technology game

Ming Hui Lin, Shu Hui Chen

研究成果: Conference contribution

2 引文 斯高帕斯(Scopus)

摘要

This study incorporated a virtual orchid gardening game as a case of Orange Technology game (OTG) to qualitatively study the factors influencing senior user acceptance and their causal relationships. In this study, we first conduct a panel discussion with 15 participants to come out general issues; then conduct user interviews with 23 senior users to evaluate the significance of each issue, and to explore their relationships and make propositions. The results show that knowledge learning and social interaction have positive effects on both self-efficacy and hedonic experience, self-efficacy also has a positive effect on hedonic experience, and hedonic experience will have a direct impact on behavior intention to use OTG system. Consequently, we summarize above propositions into a conceptual model, named as seniors' game-technology acceptance model (SGTAM).

原文English
主出版物標題ICOT 2013 - 1st International Conference on Orange Technologies
頁面59-62
頁數4
DOIs
出版狀態Published - 2013 七月 12
事件1st International Conference on Orange Technologies, ICOT 2013 - Tainan, Taiwan
持續時間: 2013 三月 122013 三月 16

出版系列

名字ICOT 2013 - 1st International Conference on Orange Technologies

Other

Other1st International Conference on Orange Technologies, ICOT 2013
國家Taiwan
城市Tainan
期間13-03-1213-03-16

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

引用此

Lin, M. H., & Chen, S. H. (2013). A case study of senior user acceptance for Orange Technology game. 於 ICOT 2013 - 1st International Conference on Orange Technologies (頁 59-62). [6521157] (ICOT 2013 - 1st International Conference on Orange Technologies). https://doi.org/10.1109/ICOT.2013.6521157