A clothing simulation system for realistic clothing and mannequin

Iat Fai Leong, Jui Kun Kuo, Jing Jing Fang

研究成果: Article同行評審

2 引文 斯高帕斯(Scopus)

摘要

This study adopts a particle systems approach to simulate the non-isotropic properties of fabrics by applying basic geometric methods in deriving separate relationships between geometric coordinates and strain, strain energy and stress. Unlike in previous studies, this approach can be used in irregular triangular mesh models, and can deal with large deformations to simulate a high degree of fabric softness. The simulation process involves loading a digital mannequin along with a digital version of the clothing, a clothing patch grid, simulated stitching, a draping simulation, and collision detection and handling. Finally, we used OpenGL library and C++ coding to simulate different styles of clothing in order to verify the feasibility of the theory.

原文English
頁(從 - 到)335-344
頁數10
期刊Computer-Aided Design and Applications
8
發行號3
DOIs
出版狀態Published - 2011 八月 5

All Science Journal Classification (ASJC) codes

  • Computational Mechanics
  • Computer Graphics and Computer-Aided Design
  • Computational Mathematics

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