TY - JOUR
T1 - A clothing simulation system for realistic clothing and mannequin
AU - Leong, Iat Fai
AU - Kuo, Jui Kun
AU - Fang, Jing Jing
PY - 2011
Y1 - 2011
N2 - This study adopts a particle systems approach to simulate the non-isotropic properties of fabrics by applying basic geometric methods in deriving separate relationships between geometric coordinates and strain, strain energy and stress. Unlike in previous studies, this approach can be used in irregular triangular mesh models, and can deal with large deformations to simulate a high degree of fabric softness. The simulation process involves loading a digital mannequin along with a digital version of the clothing, a clothing patch grid, simulated stitching, a draping simulation, and collision detection and handling. Finally, we used OpenGL library and C++ coding to simulate different styles of clothing in order to verify the feasibility of the theory.
AB - This study adopts a particle systems approach to simulate the non-isotropic properties of fabrics by applying basic geometric methods in deriving separate relationships between geometric coordinates and strain, strain energy and stress. Unlike in previous studies, this approach can be used in irregular triangular mesh models, and can deal with large deformations to simulate a high degree of fabric softness. The simulation process involves loading a digital mannequin along with a digital version of the clothing, a clothing patch grid, simulated stitching, a draping simulation, and collision detection and handling. Finally, we used OpenGL library and C++ coding to simulate different styles of clothing in order to verify the feasibility of the theory.
UR - http://www.scopus.com/inward/record.url?scp=79961009649&partnerID=8YFLogxK
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U2 - 10.3722/cadaps.2011.335-344
DO - 10.3722/cadaps.2011.335-344
M3 - Article
AN - SCOPUS:79961009649
SN - 1686-4360
VL - 8
SP - 335
EP - 344
JO - Computer-Aided Design and Applications
JF - Computer-Aided Design and Applications
IS - 3
ER -