A digital interactive playground for children to explore on their own

Yu Cing Liou, Yi Shin Deng, Sheng Fen Chien

研究成果: Conference contribution

摘要

This paper describes an ongoing design project that aims to trigger children involving in more outdoor activities by playing with intelligent playground. Our claim is that by changing the interactive game mode gradually from fixed to random would encourage children to be more active in exploring, learning and creating their own way of playing. Through the iterative design methodology, the initial prototype called "Step on me" was developed for children age from 6 to 9 to play with. This prototype represented a unit of the real scale playground. It applied a grid of LED-filled cubes that reacts to the movements in different ways. Children were expected to play alone or in groups with different game modes. By observing how users behave on the platform, to what extent could the children learn actively in interactive and limited-instruction environments would be the main topic to discuss. Play patterns from them would be incorporated into the next iteration of the design.

原文English
主出版物標題DIS 2014 - Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
發行者Association for Computing Machinery
頁面69-72
頁數4
ISBN(列印)9781450329033
DOIs
出版狀態Published - 2014 一月 1
事件2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014 - Vancouver, BC, Canada
持續時間: 2014 六月 212014 六月 25

出版系列

名字Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Other

Other2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
國家/地區Canada
城市Vancouver, BC
期間14-06-2114-06-25

All Science Journal Classification (ASJC) codes

  • 軟體

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