A fast color information setup using EP-like PSO for manipulator grasping color objects

Tzuu Hseng S. Li, Yin Hao Wang, Ching Chang Chen, Chih Jui Lin

研究成果: Article同行評審

9 引文 斯高帕斯(Scopus)

摘要

A fast color information setup based on evolutionary programming (EP) like particles swarm optimization (EPSO) for the manipulator control system is examined in this paper. The first step for a manipulator to grasp and place color objects into the correct location is to correctly identify the RGB or the corresponding hue, saturation, value (HSV) color model. The commonly used method to determine the thresholds of HSV range is manual tuning, but it is time-consuming to find the best boundary to segment the color image. This paper proposes a new method to learn color information, which is executed by semiautomatic learning. At first, the watershed algorithm incorporates user interactions to segment the color image and obtain the target image. Then, the comparison between the target image and the original image is utilized to build a lookup table (LUT) of color information, where three HSV thresholds are learned by PSO methods. Because the convergence speed of well-known PSO algorithms is slow and may be stuck in the local minimum, we present the EPSO method realized by applying EP to the PSO method. Moreover, a novel approach is investigated to escape the local minimum supposing the particles are stuck in the local minimum. Finally, both the numerical and experimental results demonstrate that the developed approach can not only rapidly learn the thresholds to segment a color image but can also jump out the local minimum.

原文English
文章編號6587762
頁(從 - 到)645-654
頁數10
期刊IEEE Transactions on Industrial Informatics
10
發行號1
DOIs
出版狀態Published - 2014 2月

All Science Journal Classification (ASJC) codes

  • 控制與系統工程
  • 資訊系統
  • 電腦科學應用
  • 電氣與電子工程

指紋

深入研究「A fast color information setup using EP-like PSO for manipulator grasping color objects」主題。共同形成了獨特的指紋。

引用此