TY - GEN
T1 - A real-Time markerless augmented reality framework based on slam technique
AU - Chen, Chien Wen
AU - Chen, Wen Zheng
AU - Peng, Jain Wei
AU - Cheng, Bo Xun
AU - Pan, Tse Yu
AU - Kuo, Hsu Chan
AU - Hu, Min Chun
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/11/27
Y1 - 2017/11/27
N2 - The most common way to perform Augmented Reality (AR) is to use markers to calibrate the camera pose, which enables later placement/projection of virtual content into the captured real scene accordingly. However, marker-based AR has an inherent drawback, i.e.The requirement of specific marker(s), which may limit the development of its applications. In contrast, markerless AR uses visual or depth information of the captured scene to estimate the camera pose, thus no special marker is needed for calibaration, nonetheless, requires higher computation complexity. In this work, we design a markerless AR framework that simultanesously considers mobility, accuracy, and computation complexity. The proposed AR framework can achieve real-Time 3D environment reconstruction by using a mobile device equipped with a depth camera and Inertial Measurement Units (IMUs). We further design an AR game based on the Unity3D engine to validate the feasibility and accuracy of the proposed markerless AR framework, which successfully improves the game experience.
AB - The most common way to perform Augmented Reality (AR) is to use markers to calibrate the camera pose, which enables later placement/projection of virtual content into the captured real scene accordingly. However, marker-based AR has an inherent drawback, i.e.The requirement of specific marker(s), which may limit the development of its applications. In contrast, markerless AR uses visual or depth information of the captured scene to estimate the camera pose, thus no special marker is needed for calibaration, nonetheless, requires higher computation complexity. In this work, we design a markerless AR framework that simultanesously considers mobility, accuracy, and computation complexity. The proposed AR framework can achieve real-Time 3D environment reconstruction by using a mobile device equipped with a depth camera and Inertial Measurement Units (IMUs). We further design an AR game based on the Unity3D engine to validate the feasibility and accuracy of the proposed markerless AR framework, which successfully improves the game experience.
UR - http://www.scopus.com/inward/record.url?scp=85048450164&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85048450164&partnerID=8YFLogxK
U2 - 10.1109/ISPAN-FCST-ISCC.2017.87
DO - 10.1109/ISPAN-FCST-ISCC.2017.87
M3 - Conference contribution
AN - SCOPUS:85048450164
T3 - Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
SP - 127
EP - 132
BT - Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
Y2 - 21 June 2017 through 23 June 2017
ER -