A real-Time markerless augmented reality framework based on slam technique

Chien Wen Chen, Wen Zheng Chen, Jain Wei Peng, Bo Xun Cheng, Tse Yu Pan, Hsu Chan Kuo, Min Chun Hu

研究成果: Conference contribution

5 引文 斯高帕斯(Scopus)

摘要

The most common way to perform Augmented Reality (AR) is to use markers to calibrate the camera pose, which enables later placement/projection of virtual content into the captured real scene accordingly. However, marker-based AR has an inherent drawback, i.e.The requirement of specific marker(s), which may limit the development of its applications. In contrast, markerless AR uses visual or depth information of the captured scene to estimate the camera pose, thus no special marker is needed for calibaration, nonetheless, requires higher computation complexity. In this work, we design a markerless AR framework that simultanesously considers mobility, accuracy, and computation complexity. The proposed AR framework can achieve real-Time 3D environment reconstruction by using a mobile device equipped with a depth camera and Inertial Measurement Units (IMUs). We further design an AR game based on the Unity3D engine to validate the feasibility and accuracy of the proposed markerless AR framework, which successfully improves the game experience.

原文English
主出版物標題Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
發行者Institute of Electrical and Electronics Engineers Inc.
頁面127-132
頁數6
ISBN(電子)9781538608401
DOIs
出版狀態Published - 2017 十一月 27
事件14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017 - Exeter, Devon, United Kingdom
持續時間: 2017 六月 212017 六月 23

出版系列

名字Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
2017-November

Other

Other14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017
國家United Kingdom
城市Exeter, Devon
期間17-06-2117-06-23

    指紋

All Science Journal Classification (ASJC) codes

  • Industrial and Manufacturing Engineering
  • Control and Systems Engineering
  • Computer Science(all)
  • Electrical and Electronic Engineering

引用此

Chen, C. W., Chen, W. Z., Peng, J. W., Cheng, B. X., Pan, T. Y., Kuo, H. C., & Hu, M. C. (2017). A real-Time markerless augmented reality framework based on slam technique. 於 Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017 (頁 127-132). (Proceedings - 14th International Symposium on Pervasive Systems, Algorithms and Networks, I-SPAN 2017, 11th International Conference on Frontier of Computer Science and Technology, FCST 2017 and 3rd International Symposium of Creative Computing, ISCC 2017; 卷 2017-November). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISPAN-FCST-ISCC.2017.87