TY - JOUR
T1 - A Study of Digital Learning for Older Adults
AU - Lin, Cheng Ta
AU - Chuang, Shuang-shii
PY - 2019/6/15
Y1 - 2019/6/15
N2 - This study proposes interactive digital learning to help elderly individuals acquire knowledge of orchids and polish interpersonal skills. The goal is to investigate the relationship of perceived ease of use, enjoyment, self-efficacy, and social interaction with attitude by adopting the modified Technology Acceptance Model. Purposive sampling is adopted in this study. Two hundred and fifty questionnaires were sent to elderly people in Tainan, for which the response rate was sixty-four percent. First, the research framework proved that perceived ease of use and enjoyment positively influence self-efficacy. Further, we verified that self-efficacy positively influences social interaction and that both self-efficacy and social interaction positively influence attitude. This study makes two contributions to the extant literature on this topic. First, custom-made, educational digital games make older people happier and help them polish their interpersonal skills. Second, the results infer that digital learning is worth development in learning centers for senior citizens.
AB - This study proposes interactive digital learning to help elderly individuals acquire knowledge of orchids and polish interpersonal skills. The goal is to investigate the relationship of perceived ease of use, enjoyment, self-efficacy, and social interaction with attitude by adopting the modified Technology Acceptance Model. Purposive sampling is adopted in this study. Two hundred and fifty questionnaires were sent to elderly people in Tainan, for which the response rate was sixty-four percent. First, the research framework proved that perceived ease of use and enjoyment positively influence self-efficacy. Further, we verified that self-efficacy positively influences social interaction and that both self-efficacy and social interaction positively influence attitude. This study makes two contributions to the extant literature on this topic. First, custom-made, educational digital games make older people happier and help them polish their interpersonal skills. Second, the results infer that digital learning is worth development in learning centers for senior citizens.
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U2 - 10.1007/s10804-018-9314-0
DO - 10.1007/s10804-018-9314-0
M3 - Article
AN - SCOPUS:85050074539
SN - 1068-0667
VL - 26
SP - 149
EP - 160
JO - Journal of Adult Development
JF - Journal of Adult Development
IS - 2
ER -