A study of visitor's learning needs and visit satisfaction in real and Second Life museums

Pei-Hsuan Hsieh, Ya Hsien Wu, Feng Min Ma

研究成果: Conference contribution

3 引文 斯高帕斯(Scopus)

摘要

The purpose of this study is to explore visitors' learning needs from visiting museum exhibitions and satisfaction for their museum visits in the real and virtual NCKU museums. A real exhibition, called Ancient Locks, is represented in an online game, Second Life. Two groups of visitors, a total 50 students viewed, by invitation, the exhibition either on-site or online, and then they completed a survey regarding their needs and satisfaction for their museum visits. As a result, a significant difference in the participants' responses to levels of satisfaction (F = 25.089, p > .001) appeared. The study also explored visitors' differing learning needs. Conclusions and discussions are included at the end of this study.

原文English
主出版物標題Workshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010
頁面248-255
頁數8
出版狀態Published - 2010 12月 1
事件18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
持續時間: 2010 11月 292010 12月 3

出版系列

名字Workshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Other

Other18th International Conference on Computers in Education, ICCE 2010
國家/地區Malaysia
城市Putrajaya
期間10-11-2910-12-03

All Science Journal Classification (ASJC) codes

  • 電腦科學(雜項)
  • 教育

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