The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the ZMET-QFD model presented in this paper, can translate the in-depth demands of VR into actual functions from the students' thoughts. With a ZMET-QFD model, twenty-one items are determined to be the functions for VR from the students' perspective. According to importance ranking, top ten items are: Real-world parameters, physical database, multiple viewpoints, multiple-windows operation, ruler and unit display, environmental database, material database, multiple presentation models, graphical interface, and customized parameters. The findings of this study should lead to the creation of a concept of a designer-oriented virtual reality system that can truly help industrial design education and students' learning.
|頁（從 - 到）||1205-1219|
|期刊||Eurasia Journal of Mathematics, Science and Technology Education|
|出版狀態||Published - 2016 五月 1|
All Science Journal Classification (ASJC) codes
- Applied Mathematics