An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services

Wei Jong Yang, Jar-Ferr Yang, Guan Cheng Chen, Pau-Choo Chung, Ming Fen Chung

研究成果: Article

摘要

The ability to distribute 3D video and audio in traditional television channels is key to deliver three dimensional (3D) virtual reality (VR) broadcasting services, which allows a limited number of connected players and unlimited number of audiences to enjoy 3D video, audio, and passive interactions. Recently, the centralized texture depth packing (CTDP) formats with color depth packing are proposed for delivering 3D videos. In this paper, we revise the procedure of CTDP computation and introduce an assigned color depth packing method that packs the depth information of VR in RGB color space and depacks it in YCbCr or RGB color space even if the video coder is conducted in YCbCr 4:2:0 and 4:2:2 chroma formats. Under uncoded and coded conditions, the performances of the depacked depth, texture, and synthesized frames of the proposed method are compared to those of the existed packing algorithms. Finally, a trial 3D video and VR broadcasting system based on the left-ad-right CTDP format have been tested in Hsin Yeong, a cable company in Taiwan.

原文English
文章編號8542685
頁(從 - 到)122-132
頁數11
期刊IEEE Journal on Emerging and Selected Topics in Circuits and Systems
9
發行號1
DOIs
出版狀態Published - 2019 三月 1

指紋

Broadcasting
Virtual reality
Textures
Color
Television
Cables
Industry

All Science Journal Classification (ASJC) codes

  • Electrical and Electronic Engineering

引用此文

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