TY - GEN
T1 - An audio instrument design for improving interactive and cooperative learning
AU - Tsai, Cheng Yu
AU - Liao, Yuan Hsun
AU - Su, Ming Hsiang
AU - Yu, Pao Ta
PY - 2011/8/16
Y1 - 2011/8/16
N2 - An economic approach of self-design instrument for audio devices is proposed to mix the voices of teacher and students such that interactive activities and cooperative learning can be efficiently performed during the lecture hour. For instance, during students running Teams-Games-Tournament (TGT) activity, their voices to response the clear and correct pronunciation about the competitive content are very important. As we know, TGT is one of classroom programs to address the problems of student values, student diversity, and student skills. Therefore, if we can provide a well-design audio environment, we believe that the TGT-related activities can be efficiently handled by the teacher to reach the purpose of TGT. In this self-design approach, two kinds of microphones are considered, one is wired microphone which is suitable for using in steady presentation and the other is wireless microphone which is suitable for using in mobile activities. In this study, we improve the traditional problem of the mixer to provide a low-cost and high scalable audio mixer. "High scalable" means that our system can plug in a variety of audio input devices including Bluetooth wireless microphone. Mainly, we use Bluetooth technology to solve the adaptive problem of multi-branch wireless microphones such that different channels of voices can be accepted in our self-design audio instrument.
AB - An economic approach of self-design instrument for audio devices is proposed to mix the voices of teacher and students such that interactive activities and cooperative learning can be efficiently performed during the lecture hour. For instance, during students running Teams-Games-Tournament (TGT) activity, their voices to response the clear and correct pronunciation about the competitive content are very important. As we know, TGT is one of classroom programs to address the problems of student values, student diversity, and student skills. Therefore, if we can provide a well-design audio environment, we believe that the TGT-related activities can be efficiently handled by the teacher to reach the purpose of TGT. In this self-design approach, two kinds of microphones are considered, one is wired microphone which is suitable for using in steady presentation and the other is wireless microphone which is suitable for using in mobile activities. In this study, we improve the traditional problem of the mixer to provide a low-cost and high scalable audio mixer. "High scalable" means that our system can plug in a variety of audio input devices including Bluetooth wireless microphone. Mainly, we use Bluetooth technology to solve the adaptive problem of multi-branch wireless microphones such that different channels of voices can be accepted in our self-design audio instrument.
UR - http://www.scopus.com/inward/record.url?scp=80051561726&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80051561726&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-22763-9_34
DO - 10.1007/978-3-642-22763-9_34
M3 - Conference contribution
AN - SCOPUS:80051561726
SN - 9783642227622
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 357
EP - 366
BT - Hybrid Learning - 4th International Conference, ICHL 2011, Proceedings
T2 - 4th International Conference on Hybrid Learning, ICHL 2011
Y2 - 10 August 2011 through 12 August 2011
ER -