An in-classroom interactive learning platform by near field communication

Wei Hsun Lee, Ming Chieh Kuo, Chung Chieh Hsu

研究成果: Conference contribution

4 引文 斯高帕斯(Scopus)

摘要

Traditional e-learning approaches are not appropriate for in-classroom interactive learning due to lack of the on-line interaction attribute. With the card mode, reader/writer mode and peer-to-peer mode supported in NFC (near field communication) technology, the issues in traditional e-Learning methods can be largely enhanced. In this work, we propose an NFC-based interactive and ubiquitous learning platform (NU-learning) which resolves these issues with four innovative functions including interactive teaching, creative teaching materials designs, dynamic grouping, and gradual learning. Students could choose tags of different levels of difficulty via the contact of NFC phone to achieve the effect of gradual learning and improve realtime interactivity. To compare with the traditional e-Learning approaches, a field experiment was conducted and the questionnaires were distributed to understand the willingness and difference after adopting this platform. The result showed that the students using NU-learning Platform are more willing to answer questions actively and the interactivity is increased by 173% which shows that the proposed NU-learning model can efficiently enhance the interactive teaching in class and out of class.

原文English
主出版物標題2015 8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Conference Proceeedings
發行者Institute of Electrical and Electronics Engineers Inc.
頁面360-364
頁數5
ISBN(電子)9781467382700
DOIs
出版狀態Published - 2015 十月 12
事件8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Colombo, Sri Lanka
持續時間: 2015 八月 242015 八月 26

出版系列

名字2015 8th International Conference on Ubi-Media Computing, UMEDIA 2015 - Conference Proceeedings

Other

Other8th International Conference on Ubi-Media Computing, UMEDIA 2015
國家/地區Sri Lanka
城市Colombo
期間15-08-2415-08-26

All Science Journal Classification (ASJC) codes

  • 電腦科學應用
  • 軟體

指紋

深入研究「An in-classroom interactive learning platform by near field communication」主題。共同形成了獨特的指紋。

引用此