Anatomy, the study of the structure of the human body, is fundamental to medical education. In recent years, the hours devoted to anatomy are declining from the medical curriculum. This decline includes the reduction of course hours and an emphasis on early clinical experience. To adapt to those changes in anatomy education, various complementary methods with technology of three-dimensional visualization have been tried, and the explosion of image technology during the last few decades and this has brought anatomical education into a new world. In this study, we aim to use augmented reality (AR) technology to create an interactive learning system, which help medical students to understand and memorize the 3D anatomy structure easily with tangible augmented reality support. We speculate that by working directly with 3D skull model with visual support and tangible manipulate, this AR system can help young medical students to learn the complex anatomy structure better and faster than only with traditional methods.
|主出版物標題||Proceedings of the International MultiConference of Engineers and Computer Scientists 2010, IMECS 2010|
|出版狀態||Published - 2010 十二月 1|
|事件||International MultiConference of Engineers and Computer Scientists 2010, IMECS 2010 - Kowloon, Hong Kong|
持續時間: 2010 三月 17 → 2010 三月 19
|Other||International MultiConference of Engineers and Computer Scientists 2010, IMECS 2010|
|期間||10-03-17 → 10-03-19|
All Science Journal Classification (ASJC) codes