AR/VR light engines: perspectives and challenges

En Lin Hsiang, Zhiyong Yang, Qian Yang, Po Cheng Lai, Chih Lung Lin, Shin Tson Wu

研究成果: Review article同行評審

89 引文 斯高帕斯(Scopus)

摘要

Augmented reality (AR) and virtual reality (VR) have the potential to revolutionize the interface between our physical and digital worlds. Recent advances in digital processing, data transmission, optics, and display technologies offer new opportunities for ubiquitous AR/VR applications. The foundation of this revolution is based on AR/VR display systems with high image fidelity, compact formfactor, and high optical efficiency. In this review paper, we start by analyzing the human vision system and the architectures of AR/VR display systems and then manifest the main requirements for the light engines. Next, the working principles of six display light engines, namely transmissive liquid crystal display, reflective liquid-crystal-on-silicon microdisplay, digital light processing microdisplay, micro light-emitting-diode microdisplay, organic light-emitting-diode microdisplay, and laser beam scanning displays, are introduced. According to the characteristics of these light engines, the perspectives and challenges of each display technology are analyzed through five performance metrics, namely resolution density, response time, efficiency/brightness/lifetime, dynamic range, and compactness. Finally, potential solutions to overcoming these challenges are discussed.

原文English
頁(從 - 到)783-861
頁數79
期刊Advances in Optics and Photonics
14
發行號4
DOIs
出版狀態Published - 2022

All Science Journal Classification (ASJC) codes

  • 原子與分子物理與光學

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