TY - JOUR
T1 - AUGMENTED CLUTCH REALITY MOBILE
T2 - INNOVATIVE EDUCATIONAL MEDIA FOR MODERN ENGINEERING
AU - Muslim,
AU - Ambiyar,
AU - Karudin, Arwizet
AU - Ruslan, Muhammad Syafiq Hazwan
AU - Kuo, Hsu Chan
AU - Hidayat, Nuzul
AU - Putra, Rido
N1 - Publisher Copyright:
© Little Lion Scientific.
PY - 2024/12
Y1 - 2024/12
N2 - One of the interactive technologies that can be applied to improve the quality of education in the era of the 4.0 revolution is augmented reality (AR). The purpose of this study is to develop interactive media augmented clutch reality based on mobile (ACRMobi) in the powertrain course. In addition, it analyzes the responses of lecturers and students to the implementation of ACRmobi as a modern vocational education media in the 21st century. The 4D model is used as a media product development model while the instruments used are validation and response questionnaires to the media developed. It uses descriptive qualitative and quantitative analysis techniques to calculate the average score by looking at the criteria for the results. The findings obtained in the form of ACRmobi media that was developed are valid based on expert assessments and practical based on lecturer responses and student responses after being implemented at one of the vocational education institutions. Experts who act as validators report that ACRMobi is an interactive media that can be applied to vocational education. ACRMobi contains elements that can increase student motivation because it is technology-based. Integrated learning ACRMobi is more motivating and more flexible in its application.
AB - One of the interactive technologies that can be applied to improve the quality of education in the era of the 4.0 revolution is augmented reality (AR). The purpose of this study is to develop interactive media augmented clutch reality based on mobile (ACRMobi) in the powertrain course. In addition, it analyzes the responses of lecturers and students to the implementation of ACRmobi as a modern vocational education media in the 21st century. The 4D model is used as a media product development model while the instruments used are validation and response questionnaires to the media developed. It uses descriptive qualitative and quantitative analysis techniques to calculate the average score by looking at the criteria for the results. The findings obtained in the form of ACRmobi media that was developed are valid based on expert assessments and practical based on lecturer responses and student responses after being implemented at one of the vocational education institutions. Experts who act as validators report that ACRMobi is an interactive media that can be applied to vocational education. ACRMobi contains elements that can increase student motivation because it is technology-based. Integrated learning ACRMobi is more motivating and more flexible in its application.
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M3 - Article
AN - SCOPUS:85212873686
SN - 1992-8645
VL - 102
SP - 8603
EP - 8616
JO - Journal of Theoretical and Applied Information Technology
JF - Journal of Theoretical and Applied Information Technology
IS - 23
ER -