TY - GEN
T1 - Building Common Ground
T2 - Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021
AU - Chang, Wan Ling
AU - Lu, Wen Hsiang
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The spreading of information and communication technology and mobile applications in our everyday contexts retrieve attention to UI/UX design. The education field attempted to train qualified UI/UX professionals to address the job market. However, there is a visible gap between the requirements of education and of professionalization in the job market. The interdisciplinary collaboration and communication with other team members from different fields play a cortical role in UI/UX education. To address the needs, we apply the concept of mutual learning in participatory design practices to design a UI/UX curriculum to enhance students’ capacity in interdisciplinary collaboration. We conduct a pilot study to test the mutual learning course design in a joint course of graduate students from industrial design and computer science fields. Students were teamed up for a design project. In the class, they helped their teammates from different fields learn their domain knowledge and the thinking model of problem-solving. At the end of the course, we conducted interviews of twelve students in the course and collected their feedback on the mutual learning course design. The results showed that mutual learning benefited interdisciplinary communication and enabled the students to empathize with their team members of professions.
AB - The spreading of information and communication technology and mobile applications in our everyday contexts retrieve attention to UI/UX design. The education field attempted to train qualified UI/UX professionals to address the job market. However, there is a visible gap between the requirements of education and of professionalization in the job market. The interdisciplinary collaboration and communication with other team members from different fields play a cortical role in UI/UX education. To address the needs, we apply the concept of mutual learning in participatory design practices to design a UI/UX curriculum to enhance students’ capacity in interdisciplinary collaboration. We conduct a pilot study to test the mutual learning course design in a joint course of graduate students from industrial design and computer science fields. Students were teamed up for a design project. In the class, they helped their teammates from different fields learn their domain knowledge and the thinking model of problem-solving. At the end of the course, we conducted interviews of twelve students in the course and collected their feedback on the mutual learning course design. The results showed that mutual learning benefited interdisciplinary communication and enabled the students to empathize with their team members of professions.
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U2 - 10.1007/978-3-030-78462-1_5
DO - 10.1007/978-3-030-78462-1_5
M3 - Conference contribution
AN - SCOPUS:85112176317
SN - 9783030784614
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 66
EP - 76
BT - Human-Computer Interaction. Theory, Methods and Tools - Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
A2 - Kurosu, Masaaki
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 24 July 2021 through 29 July 2021
ER -