TY - GEN
T1 - Create More Than One Design
T2 - Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022
AU - Chang, Wan Ling
AU - Wu, Ting Yi
AU - Hung, Yu Hsiu
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In the commercial world, design ethnographers look into people’s behaviors and thoughts to discover the broad patterns of everyday experiences that are specifically relevant for the conception, design and development of new products and services. An understanding of the social and cultural contexts generated through an ethnographic approach usually contributes to better product or service designs. However, compared to the classic ethnographic study, the design ethnography usually has a short duration and a quick investigation of the field sites without many details. Also, since the application of technology or potential technology is central to many modern design ethnography studies, those studies had a technology application target in the first place of researchers arriving at the field sites. In this paper, we argued for a more “classic” way of doing design ethnography, which means appropriating the open attitudes and immersive engagements with the field with a longer design ethnography research period than the common quick-and-dirty ethnography. This approach makes it possible to get an in-depth understanding of the field for better design that addresses the actual needs of users in their everyday lives. This paper reported a nine-month design ethnography study with a senior karaoke community, and the researchers kept their attitude open while collecting qualitative data. The research findings indicated the importance of researchers’ immersion with the community and being natural to the data collection. Applying this ethnographic design approach in field study revealed some hidden patterns of social phenomena and inspired various perspectives of product designs.
AB - In the commercial world, design ethnographers look into people’s behaviors and thoughts to discover the broad patterns of everyday experiences that are specifically relevant for the conception, design and development of new products and services. An understanding of the social and cultural contexts generated through an ethnographic approach usually contributes to better product or service designs. However, compared to the classic ethnographic study, the design ethnography usually has a short duration and a quick investigation of the field sites without many details. Also, since the application of technology or potential technology is central to many modern design ethnography studies, those studies had a technology application target in the first place of researchers arriving at the field sites. In this paper, we argued for a more “classic” way of doing design ethnography, which means appropriating the open attitudes and immersive engagements with the field with a longer design ethnography research period than the common quick-and-dirty ethnography. This approach makes it possible to get an in-depth understanding of the field for better design that addresses the actual needs of users in their everyday lives. This paper reported a nine-month design ethnography study with a senior karaoke community, and the researchers kept their attitude open while collecting qualitative data. The research findings indicated the importance of researchers’ immersion with the community and being natural to the data collection. Applying this ethnographic design approach in field study revealed some hidden patterns of social phenomena and inspired various perspectives of product designs.
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U2 - 10.1007/978-3-031-05412-9_2
DO - 10.1007/978-3-031-05412-9_2
M3 - Conference contribution
AN - SCOPUS:85133172920
SN - 9783031054112
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 23
EP - 35
BT - Human-Computer Interaction. User Experience and Behavior - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Kurosu, Masaaki
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 June 2022 through 1 July 2022
ER -