Cubist style rendering for 3D polygonal models

Yu Shuen Wang, Min Wen Chao, Chin Chueng Yi, Chao-Hung Lin

研究成果: Article

2 引文 (Scopus)

摘要

In this paper, we present a non-photorealistic rendering framework to emulate cubist style paintings for 3D polygonal models. This research is inspired from the Picasso's paintings, i.e., the paintings in the early stage of cubism, which compose the object's elements captured from different viewpoints in a painting. To achieve this aim, our system strives to render all the interesting features of the given model on a 2D image plane without affecting the model's appearance. Specifically, in the preprocessing we emphasize the characteristic features of the model using the proposed global shape enhancement approach. Then, we determine a set of good views by analyzing the enhanced model, and duplicate a copy for each view. The duplicated models are composed and rendered together to expose the geometric features from different viewpoints. Since several models are rendered on one image, we occlude the repeated regions by finding the intersection of models. The models are enforced to intersect at the compatible and low-salient regions by an optimization process, making the composition visually pleasing. Finally, the composed model is rendered by a non-photorealistic rendering technique to generate a cubist-like painting.

原文English
頁(從 - 到)1885-1899
頁數15
期刊Journal of Information Science and Engineering
27
發行號6
出版狀態Published - 2011 十一月 1

指紋

Painting
Chemical analysis

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Hardware and Architecture
  • Library and Information Sciences
  • Computational Theory and Mathematics

引用此文

Wang, Yu Shuen ; Chao, Min Wen ; Yi, Chin Chueng ; Lin, Chao-Hung. / Cubist style rendering for 3D polygonal models. 於: Journal of Information Science and Engineering. 2011 ; 卷 27, 編號 6. 頁 1885-1899.
@article{bdc325bf1a0c45b891354b2e12569de2,
title = "Cubist style rendering for 3D polygonal models",
abstract = "In this paper, we present a non-photorealistic rendering framework to emulate cubist style paintings for 3D polygonal models. This research is inspired from the Picasso's paintings, i.e., the paintings in the early stage of cubism, which compose the object's elements captured from different viewpoints in a painting. To achieve this aim, our system strives to render all the interesting features of the given model on a 2D image plane without affecting the model's appearance. Specifically, in the preprocessing we emphasize the characteristic features of the model using the proposed global shape enhancement approach. Then, we determine a set of good views by analyzing the enhanced model, and duplicate a copy for each view. The duplicated models are composed and rendered together to expose the geometric features from different viewpoints. Since several models are rendered on one image, we occlude the repeated regions by finding the intersection of models. The models are enforced to intersect at the compatible and low-salient regions by an optimization process, making the composition visually pleasing. Finally, the composed model is rendered by a non-photorealistic rendering technique to generate a cubist-like painting.",
author = "Wang, {Yu Shuen} and Chao, {Min Wen} and Yi, {Chin Chueng} and Chao-Hung Lin",
year = "2011",
month = "11",
day = "1",
language = "English",
volume = "27",
pages = "1885--1899",
journal = "Journal of Information Science and Engineering",
issn = "1016-2364",
publisher = "Institute of Information Science",
number = "6",

}

Wang, YS, Chao, MW, Yi, CC & Lin, C-H 2011, 'Cubist style rendering for 3D polygonal models', Journal of Information Science and Engineering, 卷 27, 編號 6, 頁 1885-1899.

Cubist style rendering for 3D polygonal models. / Wang, Yu Shuen; Chao, Min Wen; Yi, Chin Chueng; Lin, Chao-Hung.

於: Journal of Information Science and Engineering, 卷 27, 編號 6, 01.11.2011, p. 1885-1899.

研究成果: Article

TY - JOUR

T1 - Cubist style rendering for 3D polygonal models

AU - Wang, Yu Shuen

AU - Chao, Min Wen

AU - Yi, Chin Chueng

AU - Lin, Chao-Hung

PY - 2011/11/1

Y1 - 2011/11/1

N2 - In this paper, we present a non-photorealistic rendering framework to emulate cubist style paintings for 3D polygonal models. This research is inspired from the Picasso's paintings, i.e., the paintings in the early stage of cubism, which compose the object's elements captured from different viewpoints in a painting. To achieve this aim, our system strives to render all the interesting features of the given model on a 2D image plane without affecting the model's appearance. Specifically, in the preprocessing we emphasize the characteristic features of the model using the proposed global shape enhancement approach. Then, we determine a set of good views by analyzing the enhanced model, and duplicate a copy for each view. The duplicated models are composed and rendered together to expose the geometric features from different viewpoints. Since several models are rendered on one image, we occlude the repeated regions by finding the intersection of models. The models are enforced to intersect at the compatible and low-salient regions by an optimization process, making the composition visually pleasing. Finally, the composed model is rendered by a non-photorealistic rendering technique to generate a cubist-like painting.

AB - In this paper, we present a non-photorealistic rendering framework to emulate cubist style paintings for 3D polygonal models. This research is inspired from the Picasso's paintings, i.e., the paintings in the early stage of cubism, which compose the object's elements captured from different viewpoints in a painting. To achieve this aim, our system strives to render all the interesting features of the given model on a 2D image plane without affecting the model's appearance. Specifically, in the preprocessing we emphasize the characteristic features of the model using the proposed global shape enhancement approach. Then, we determine a set of good views by analyzing the enhanced model, and duplicate a copy for each view. The duplicated models are composed and rendered together to expose the geometric features from different viewpoints. Since several models are rendered on one image, we occlude the repeated regions by finding the intersection of models. The models are enforced to intersect at the compatible and low-salient regions by an optimization process, making the composition visually pleasing. Finally, the composed model is rendered by a non-photorealistic rendering technique to generate a cubist-like painting.

UR - http://www.scopus.com/inward/record.url?scp=80055071523&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=80055071523&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:80055071523

VL - 27

SP - 1885

EP - 1899

JO - Journal of Information Science and Engineering

JF - Journal of Information Science and Engineering

SN - 1016-2364

IS - 6

ER -