Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak

Sara Fazeli, Isa Mohammadi Zeidi, Chung Ying Lin, Peyman Namdar, Mark D. Griffiths, Daniel Kwasi Ahorsu, Amir H. Pakpour

研究成果: Article同行評審

130 引文 斯高帕斯(Scopus)

摘要

Background: For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear. Objective: The present study examined the mediating role of psychological distress (depression, anxiety, and stress) in the association between internet gaming disorder (IGD) and two health outcomes (insomnia quality of life) among adolescents during this COVID-19 pandemic. Methods: A cross-sectional study comprising adolescents (N = 1512) aged 13–18 years (mean age = 15.51 years) was utilized to assess measures on insomnia, depression, anxiety, and stress, IGD, and quality of life during the COVID-19 pandemic. Results: There were small to large significant relationships between the variables. Psychological distress (i.e., depression, anxiety, and stress) served as a strong mediator in the association between IGD and insomnia and quality of life. IGD directly influenced insomnia and quality of life among the participants. Conclusions: IGD is associated with different psychosocial outcomes comprising multiple pathways. Parents need to pay special attention to how much time and how frequently their children play videogames. Parents may need to assist their children in coping with psychological distress during the ongoing COVID-19 pandemic period.

原文English
文章編號100307
期刊Addictive Behaviors Reports
12
DOIs
出版狀態Published - 2020 12月

All Science Journal Classification (ASJC) codes

  • 藥理學、毒理學和藥劑學(雜項)
  • 精神病學和心理健康
  • 臨床心理學
  • 醫藥(雜項)

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