Depth image-based rendering with edge-oriented hole filling for multiview synthesis

Tun Chieh Yang, Pin Chen Kuo, Bin-Da Liu, Jar-Ferr Yang

研究成果: Paper

6 引文 (Scopus)

摘要

Traditional smoothing depth DIBR system generates geometric distortion in synthesis virtual view. In this paper, an edge-oriented hole filling algorithm for the DIBR is proposed. The traditional smoothing depth approach is discarded, while hole filling is adapted instead. For natural and smooth hole filling, the edge information around the hole is used in the proposed method. The non-smoothing depth map reduce geometric distortion while the proposed hole filling method increases hole filling accuracy. Experimental results show that proposed method has better synthesis virtual view quality.

原文English
頁面50-53
頁數4
DOIs
出版狀態Published - 2013 一月 1
事件2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013 - Chengdu, China
持續時間: 2013 十一月 152013 十一月 17

Other

Other2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013
國家China
城市Chengdu
期間13-11-1513-11-17

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Hardware and Architecture

引用此文

Yang, T. C., Kuo, P. C., Liu, B-D., & Yang, J-F. (2013). Depth image-based rendering with edge-oriented hole filling for multiview synthesis. 50-53. 論文發表於 2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013, Chengdu, China. https://doi.org/10.1109/ICCCAS.2013.6765184
Yang, Tun Chieh ; Kuo, Pin Chen ; Liu, Bin-Da ; Yang, Jar-Ferr. / Depth image-based rendering with edge-oriented hole filling for multiview synthesis. 論文發表於 2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013, Chengdu, China.4 p.
@conference{61cb44987ce241acb167e82f9806dd18,
title = "Depth image-based rendering with edge-oriented hole filling for multiview synthesis",
abstract = "Traditional smoothing depth DIBR system generates geometric distortion in synthesis virtual view. In this paper, an edge-oriented hole filling algorithm for the DIBR is proposed. The traditional smoothing depth approach is discarded, while hole filling is adapted instead. For natural and smooth hole filling, the edge information around the hole is used in the proposed method. The non-smoothing depth map reduce geometric distortion while the proposed hole filling method increases hole filling accuracy. Experimental results show that proposed method has better synthesis virtual view quality.",
author = "Yang, {Tun Chieh} and Kuo, {Pin Chen} and Bin-Da Liu and Jar-Ferr Yang",
year = "2013",
month = "1",
day = "1",
doi = "10.1109/ICCCAS.2013.6765184",
language = "English",
pages = "50--53",
note = "2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013 ; Conference date: 15-11-2013 Through 17-11-2013",

}

Yang, TC, Kuo, PC, Liu, B-D & Yang, J-F 2013, 'Depth image-based rendering with edge-oriented hole filling for multiview synthesis' 論文發表於 2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013, Chengdu, China, 13-11-15 - 13-11-17, 頁 50-53. https://doi.org/10.1109/ICCCAS.2013.6765184

Depth image-based rendering with edge-oriented hole filling for multiview synthesis. / Yang, Tun Chieh; Kuo, Pin Chen; Liu, Bin-Da; Yang, Jar-Ferr.

2013. 50-53 論文發表於 2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013, Chengdu, China.

研究成果: Paper

TY - CONF

T1 - Depth image-based rendering with edge-oriented hole filling for multiview synthesis

AU - Yang, Tun Chieh

AU - Kuo, Pin Chen

AU - Liu, Bin-Da

AU - Yang, Jar-Ferr

PY - 2013/1/1

Y1 - 2013/1/1

N2 - Traditional smoothing depth DIBR system generates geometric distortion in synthesis virtual view. In this paper, an edge-oriented hole filling algorithm for the DIBR is proposed. The traditional smoothing depth approach is discarded, while hole filling is adapted instead. For natural and smooth hole filling, the edge information around the hole is used in the proposed method. The non-smoothing depth map reduce geometric distortion while the proposed hole filling method increases hole filling accuracy. Experimental results show that proposed method has better synthesis virtual view quality.

AB - Traditional smoothing depth DIBR system generates geometric distortion in synthesis virtual view. In this paper, an edge-oriented hole filling algorithm for the DIBR is proposed. The traditional smoothing depth approach is discarded, while hole filling is adapted instead. For natural and smooth hole filling, the edge information around the hole is used in the proposed method. The non-smoothing depth map reduce geometric distortion while the proposed hole filling method increases hole filling accuracy. Experimental results show that proposed method has better synthesis virtual view quality.

UR - http://www.scopus.com/inward/record.url?scp=84898825464&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84898825464&partnerID=8YFLogxK

U2 - 10.1109/ICCCAS.2013.6765184

DO - 10.1109/ICCCAS.2013.6765184

M3 - Paper

AN - SCOPUS:84898825464

SP - 50

EP - 53

ER -

Yang TC, Kuo PC, Liu B-D, Yang J-F. Depth image-based rendering with edge-oriented hole filling for multiview synthesis. 2013. 論文發表於 2013 International Conference on Communications, Circuits and Systems, ICCCAS 2013, Chengdu, China. https://doi.org/10.1109/ICCCAS.2013.6765184