Design fit in gamified online programming learning environment

Wei Tsong Wang, Mega Kartika Sari

研究成果: Article同行評審

摘要

Background: The strategy for designing online programming learning through a gamified learning environment and its effects on learning outcomes remains a subject of debate. Objective: Using Task-Technology Fit (TTF) theory, this study investigates the impact of design fit on learning programming that supports game characteristics on learning outcomes. Methods: The technique of component-based structural equation modeling was used to examine the research hypotheses. Results: Learning performance is influenced by cognitive load and student perception of TTF. Additionally, task complexity affects students' applicability of learning strategies and perceptions on TTF. Conclusion: The research findings can be used as guidelines for developing gamified online programming learning platforms by considering the features of the learning contexts to enhance students’ learning outcomes.

原文English
文章編號102087
期刊Learning and Instruction
96
DOIs
出版狀態Published - 2025 4月

All Science Journal Classification (ASJC) codes

  • 教育
  • 發展與教育心理學

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