摘要
Background: The strategy for designing online programming learning through a gamified learning environment and its effects on learning outcomes remains a subject of debate. Objective: Using Task-Technology Fit (TTF) theory, this study investigates the impact of design fit on learning programming that supports game characteristics on learning outcomes. Methods: The technique of component-based structural equation modeling was used to examine the research hypotheses. Results: Learning performance is influenced by cognitive load and student perception of TTF. Additionally, task complexity affects students' applicability of learning strategies and perceptions on TTF. Conclusion: The research findings can be used as guidelines for developing gamified online programming learning platforms by considering the features of the learning contexts to enhance students’ learning outcomes.
原文 | English |
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文章編號 | 102087 |
期刊 | Learning and Instruction |
卷 | 96 |
DOIs | |
出版狀態 | Published - 2025 4月 |
All Science Journal Classification (ASJC) codes
- 教育
- 發展與教育心理學