Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly

Chien Hsiang Chang, Kao Hua Liu, Hiroyuki Kajihara, Wei Chih Lien, Peng Ting Chen, Atsushi Hiyama, Yang Cheng Lin, Chien Hsu Chen, Masahiko Inami

研究成果: Conference contribution

7 引文 斯高帕斯(Scopus)

摘要

Somatosensory game-based rehabilitation has recently experienced rapid increases in demand and scale in the health promotion market. However, the existing research on this topic mostly focuses on treatment efficacy rather than game usability, experience feedback, and the needs of the elderly when experiencing the games. To fill this knowledge gap, we designed a somatosensory interactive game focusing on lower extremity rehabilitation, explored the intention and motivation of elderly patients, and documented the difficulties and needs of these patients in using the game. We enrolled 15 elderly subjects with lower extremity degeneration and collected data using a one-group pre-test and post-test experiment. For the pre-test, the subjects were treated with a traditional lower extremity rehabilitation program for 1 min, followed by a 5-min questionnaire survey. Next, the subjects were asked to play the somatosensory interactive game for 1 min, followed by 15 min of post-test questionnaire survey and interview. The results showed a significant difference between the two types of rehabilitation in the us-ability constructs of “fun”, “liking”, “self-expression”, “self-understanding”, “intention”, and “fatigue” in elderly subjects with no prior rehabilitation experience, indicating that, compared to the traditional ones, the rehabilitation game performed better in introducing rehabilitation to the elders, enhancing their motivation, intention, and increasing their self-confidence. The results also showed that the status of lower extremity disease in elderly users did not affect gameplay. Lastly, we provide suggestions for further improvements in the design of the operational interface, software, and hardware of lower extremity rehabilitation-dedicated somatosensory interactive games.

原文English
主出版物標題Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
編輯Qin Gao, Jia Zhou
發行者Springer Science and Business Media Deutschland GmbH
頁面23-37
頁數15
ISBN(列印)9783030781101
DOIs
出版狀態Published - 2021
事件7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
持續時間: 2021 7月 242021 7月 29

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
12787 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

Conference

Conference7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021
城市Virtual, Online
期間21-07-2421-07-29

All Science Journal Classification (ASJC) codes

  • 理論電腦科學
  • 一般電腦科學

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